This fixes lightmapped non-warping water on q2 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@751 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1333,6 +1333,10 @@ void CMod_LoadFaces (lump_t *l)
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{
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{
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out->flags |= SURF_DRAWSKY;
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out->flags |= SURF_DRAWSKY;
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}
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}
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if (out->texinfo->flags & SURF_WARP)
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{
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out->flags |= SURF_DRAWTURB|SURF_DRAWTILED;
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}
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#endif
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#endif
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CalcSurfaceExtents (out);
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CalcSurfaceExtents (out);
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