should make task switches more reliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@255 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -78,6 +78,11 @@ void GLSCR_UpdateScreen (void)
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old2dscale = gl_2dscale.value;
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old2dscale = gl_2dscale.value;
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vid.width = vid.conwidth = (glwidth - 320) * gl_2dscale.value + 320;
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vid.width = vid.conwidth = (glwidth - 320) * gl_2dscale.value + 320;
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vid.height = vid.conheight = (glheight - 240) * gl_2dscale.value + 240;
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vid.height = vid.conheight = (glheight - 240) * gl_2dscale.value + 240;
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//pretect against too small resolutions (possibly minimising task switches).
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if (vid.width<320)
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vid.width=320;
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if (vid.height<200)
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vid.height=200;
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vid.recalc_refdef = true;
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vid.recalc_refdef = true;
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Con_CheckResize();
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Con_CheckResize();
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