From 71f4fe99e006acf2bcfd59787968971b045030a0 Mon Sep 17 00:00:00 2001 From: Spoike Date: Thu, 9 Oct 2014 13:03:43 +0000 Subject: [PATCH] disable flood fill on skingroups. apparently other engines don't bother with it. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4763 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/common/com_mesh.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engine/common/com_mesh.c b/engine/common/com_mesh.c index 08c9c4630..d659dce51 100644 --- a/engine/common/com_mesh.c +++ b/engine/common/com_mesh.c @@ -3127,7 +3127,8 @@ static void *Q1_LoadSkins_GL (model_t *loadmodel, daliasskintype_t *pskintype, u { frames[t].texels = ZG_Malloc(&loadmodel->memgroup, s); memcpy(frames[t].texels, data, s); - Mod_FloodFillSkin(frames[t].texels, outskin->skinwidth, outskin->skinheight); + //other engines apparently don't flood fill. because flood filling is horrible, we won't either. + //Mod_FloodFillSkin(frames[t].texels, outskin->skinwidth, outskin->skinheight); Q_snprintfz(skinname, sizeof(skinname), "%s_%i_%i.lmp", loadmodel->name, i, t); frames[t].texnums.base = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[t].texels, outskin->skinwidth, outskin->skinheight, skintranstype);