Adding scissor support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@367 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -76,7 +76,7 @@ void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count);
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void (APIENTRY *qglDisableClientState) (GLenum array);
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void (APIENTRY *qglEnableClientState) (GLenum array);
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void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
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void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask);
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void (APIENTRY *qglPushAttrib) (GLbitfield mask);
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@ -364,7 +364,7 @@ void GL_Init(void *(*getglfunction) (char *name))
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qglStencilFunc = (void *)getglcore("glStencilFunc");
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qglPushAttrib = (void *)getglcore("glPushAttrib");
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qglPopAttrib = (void *)getglcore("glPopAttrib");
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qglScissor = (void *)getglcore("glScissor");
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