From 6e0a8d7e2d1d4c6b88a232a1fa36034c6042bc28 Mon Sep 17 00:00:00 2001 From: Eukara Date: Sat, 31 Aug 2019 16:06:44 +0000 Subject: [PATCH] Expose IE_ constants to MENU, this has always worked just dumpplatform ignored it. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5528 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/server/pr_cmds.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/engine/server/pr_cmds.c b/engine/server/pr_cmds.c index 49939d47f..70d6afd87 100644 --- a/engine/server/pr_cmds.c +++ b/engine/server/pr_cmds.c @@ -12557,14 +12557,14 @@ void PR_DumpPlatform_f(void) {"RF_NOSHADOW", "const float", CS, D("This entity will not cast shadows. Often useful on view models."), CSQCRF_NOSHADOW}, {"RF_FRAMETIMESARESTARTTIMES","const float", CS, D("Specifies that the frame1time, frame2time field are timestamps (denoting the start of the animation) rather than time into the animation."), CSQCRF_FRAMETIMESARESTARTTIMES}, - {"IE_KEYDOWN", "const float", CS, D("Specifies that a key was pressed. Second argument is the scan code. Third argument is the unicode (printable) char value. Fourth argument denotes which keyboard(or mouse, if its a mouse 'scan' key) the event came from. Note that some systems may completely separate scan codes and unicode values, with a 0 value for the unspecified argument."), CSIE_KEYDOWN}, - {"IE_KEYUP", "const float", CS, D("Specifies that a key was released. Arguments are the same as IE_KEYDOWN. On some systems, this may be fired instantly after IE_KEYDOWN was fired."), CSIE_KEYUP}, - {"IE_MOUSEDELTA", "const float", CS, D("Specifies that a mouse was moved (touch screens and tablets typically give IE_MOUSEABS events instead, use in_windowed_mouse 0 to test code to cope with either). Second argument is the X displacement, third argument is the Y displacement. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEDELTA}, - {"IE_MOUSEABS", "const float", CS, D("Specifies that a mouse cursor or touch event was moved to a specific location relative to the virtual screen space. Second argument is the new X position, third argument is the new Y position. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEABS}, - {"IE_ACCELEROMETER", "const float", CS, NULL, CSIE_ACCELEROMETER}, - {"IE_FOCUS", "const float", CS, D("Specifies that input focus was given. parama says mouse focus, paramb says keyboard focus. If either are -1, then it is unchanged."), CSIE_FOCUS}, - {"IE_JOYAXIS", "const float", CS, D("Specifies that what value a joystick/controller axis currently specifies. x=axis, y=value. Will be called multiple times, once for each axis of each active controller."), CSIE_JOYAXIS}, - {"IE_GYROSCOPE", "const float", CS, NULL, CSIE_GYROSCOPE}, + {"IE_KEYDOWN", "const float", CS|MENU, D("Specifies that a key was pressed. Second argument is the scan code. Third argument is the unicode (printable) char value. Fourth argument denotes which keyboard(or mouse, if its a mouse 'scan' key) the event came from. Note that some systems may completely separate scan codes and unicode values, with a 0 value for the unspecified argument."), CSIE_KEYDOWN}, + {"IE_KEYUP", "const float", CS|MENU, D("Specifies that a key was released. Arguments are the same as IE_KEYDOWN. On some systems, this may be fired instantly after IE_KEYDOWN was fired."), CSIE_KEYUP}, + {"IE_MOUSEDELTA", "const float", CS|MENU, D("Specifies that a mouse was moved (touch screens and tablets typically give IE_MOUSEABS events instead, use in_windowed_mouse 0 to test code to cope with either). Second argument is the X displacement, third argument is the Y displacement. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEDELTA}, + {"IE_MOUSEABS", "const float", CS|MENU, D("Specifies that a mouse cursor or touch event was moved to a specific location relative to the virtual screen space. Second argument is the new X position, third argument is the new Y position. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEABS}, + {"IE_ACCELEROMETER", "const float", CS|MENU, NULL, CSIE_ACCELEROMETER}, + {"IE_FOCUS", "const float", CS|MENU, D("Specifies that input focus was given. parama says mouse focus, paramb says keyboard focus. If either are -1, then it is unchanged."), CSIE_FOCUS}, + {"IE_JOYAXIS", "const float", CS|MENU, D("Specifies that what value a joystick/controller axis currently specifies. x=axis, y=value. Will be called multiple times, once for each axis of each active controller."), CSIE_JOYAXIS}, + {"IE_GYROSCOPE", "const float", CS|MENU, NULL, CSIE_GYROSCOPE}, {"CLIENTTYPE_DISCONNECTED","const float", QW|NQ, D("Return value from clienttype() builtin. This entity is a player slot that is currently empty."), CLIENTTYPE_DISCONNECTED}, {"CLIENTTYPE_REAL", "const float", QW|NQ, D("This is a real player, and not a bot."), CLIENTTYPE_REAL},