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Fixed a teamoverlay TODO, it now provides spacing after nicknames for a good readable format.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2739 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-10-11 19:21:22 +00:00
parent fdb0479292
commit 6af5e510e9

View file

@ -458,6 +458,7 @@ char *player_nick[32] =
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", ""
};
unsigned int player_nicklength;
void Hud_TeamOverlayUpdate(void);
@ -1187,7 +1188,6 @@ void Hud_TeamName(void)
void Hud_TeamOverlay(void)
{
static int current_player = -1;
char str[256];
int offset = 0;
if (hudedit)
@ -1220,7 +1220,8 @@ void Hud_TeamOverlay(void)
{
char armortype = ' ';
char* bestweap = " ";
char loc[256];
char loc[256], str[256], spacing[256];
unsigned int j;
// More info about armortype
if (player_items[i] & IT_ARMOR3)
@ -1246,10 +1247,16 @@ void Hud_TeamOverlay(void)
GetLocationName(player_location[i], loc, sizeof(loc));
// TODO: Tabs for formatting. Translate $5 and similar macros in loc names.
snprintf(str, sizeof(str), "%s%c %c%d%c%d %s%c%s%c",
// Format spacing
for (j = 0; j < (player_nicklength - strlen(player_nick[i])) && j < sizeof(spacing); j++)
spacing[j] = ' ';
spacing[j] = '\0';
// TODO: Translate $5 and similar macros in loc names.
snprintf(str, sizeof(str), "%s%c%s%c%d%c%d %s%c%s%c",
player_nick[i], // player netname
':'+128, // colored colon
spacing, // spacing
armortype, // armor type: r, y, g or none
player_armor[i], // current armor
'/'+128, // colored slash
@ -1303,6 +1310,10 @@ void Hud_TeamOverlayUpdate(void)
// Setting this nick will make this info print
player_nick[user] = players[user].name;
// Check who has the longest nick for a better overlay format
if (strlen(player_nick[user]) > player_nicklength)
player_nicklength = strlen(player_nick[user]);
return;
}