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crosshair correction, again...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1404 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-09-30 03:17:51 +00:00
parent 81e7b2020d
commit 690bb8cb0a

View file

@ -1289,7 +1289,7 @@ void GLDraw_Crosshair(void)
static int externalhair;
float x1, x2, y1, y2;
float size;
float size, chc;
if (crosshair.value == 1 && !*crosshairimage.string)
{
@ -1310,6 +1310,7 @@ void GLDraw_Crosshair(void)
externalhair = Mod_LoadHiResTexture (crosshairimage.string, "crosshairs", false, true, true);
}
GL_Bind (externalhair);
chc = 0;
qglEnable (GL_BLEND);
qglDisable(GL_ALPHA_TEST);
@ -1317,6 +1318,7 @@ void GLDraw_Crosshair(void)
else if (crosshair.value)
{
GL_Bind (cs_texture);
chc = 1/16;
if (crosshair.modified || crosshaircolor.modified || crosshair.value >= FIRSTANIMATEDCROSHAIR)
{
@ -1395,17 +1397,17 @@ void GLDraw_Crosshair(void)
return;
qglColor4f(1, 1, 1, crosshairalpha.value);
size = crosshairsize.value;
chc = size * chc;
for (sc = 0; sc < cl.splitclients; sc++)
{
SCR_CrosshairPosition(sc, &x, &y);
size = crosshairsize.value;
// (size / 16) is needed to assure it's exactly centered
x1 = x - size - (size / 16);
x2 = x + size - (size / 16);
y1 = y - size - (size / 16);
y2 = y + size - (size / 16);
x1 = x - size - chc;
x2 = x + size - chc;
y1 = y - size - chc;
y2 = y + size - chc;
qglBegin (GL_QUADS);
qglTexCoord2f (0, 0);
qglVertex2f (x1, y1);