Fix screenshot_cubemap command.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6222 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 5 additions and 5 deletions
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@ -1,6 +1,6 @@
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/*
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* Copyright (c) 2015-2018
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* Marco Hladik All rights reserved.
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* Marco Cawthorne All rights reserved.
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*
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* This is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -2907,8 +2907,8 @@ void SCR_ScreenShot_Cubemap_f(void)
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bb=0;
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for (i = 0; i < 6; i++)
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{
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VectorCopy(sides[i].angle, cl.playerview->simangles);
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VectorCopy(cl.playerview->simangles, cl.playerview->viewangles);
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VectorCopy(sides[i].angle, cl.playerview->aimangles);
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VectorCopy(cl.playerview->aimangles, cl.playerview->viewangles);
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//don't use hdr when saving dds files. it generally means dx10 dds files and most tools suck too much and then I get blamed for writing 'corrupt' dds files.
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facedata = SCR_ScreenShot_Capture(fbwidth, fbheight, &stride, &fmt, true, !!strcmp(ext, ".dds"));
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@ -2992,8 +2992,8 @@ void SCR_ScreenShot_Cubemap_f(void)
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{
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for (i = firstside; i < firstside+6; i++)
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{
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VectorCopy(sides[i].angle, cl.playerview->simangles);
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VectorCopy(cl.playerview->simangles, cl.playerview->viewangles);
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VectorCopy(sides[i].angle, cl.playerview->aimangles);
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VectorCopy(cl.playerview->aimangles, cl.playerview->viewangles);
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buffer = SCR_ScreenShot_Capture(fbwidth, fbheight, &stride, &fmt, true, false);
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if (buffer)
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