supports norms, and might actually be a tiny bit faster at loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@268 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 20 additions and 4 deletions
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@ -982,10 +982,22 @@ void GLMod_LoadTextures (lump_t *l)
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tx->gl_texturenumbumpmap = 0;
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if (gl_bumpmappingpossible && cls.allow_bump)
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{
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_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
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if (gl_load24bit.value)
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tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname);
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extern cvar_t gl_bump;
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if (gl_bump.value<2) //set to 2 to have faster loading.
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{
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_snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
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tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, true, false, false);
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}
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if (!tx->gl_texturenumbumpmap)
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{
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if (gl_load24bit.value)
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{
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_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
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tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname);
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}
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else
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_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
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}
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if (!(tx->gl_texturenumbumpmap) && loadmodel->fromgame != fg_halflife)
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{
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@ -1106,6 +1118,10 @@ void GLMod_NowLoadExternal(void)
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int i, width, height;
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qboolean alphaed;
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texture_t *tx;
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if (loadmodel->fromgame != fg_halflife)
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return;
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for (i=0 ; i<loadmodel->numtextures ; i++)
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{
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tx = loadmodel->textures[i];
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