wads: make sure decals.wad is assumed on hl bsp
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5390 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 1 deletions
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@ -796,7 +796,10 @@ void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in
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#ifdef PACKAGE_TEXWAD
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mapskys_t *msky;
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wads[0] = '\0';
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if (wmodel && wmodel->fromgame == fg_halflife)
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strcpy(wads, "decals.wad");
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else
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wads[0] = '\0';
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#endif
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cl.skyrotate = 0;
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