cubemap rtlights should not contribute to entity ambient light
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1 changed files with 2 additions and 2 deletions
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@ -1461,7 +1461,7 @@ qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
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//don't do world lights, although that might be funny
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//don't do world lights, although that might be funny
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for (i=rtlights_first; i<RTL_FIRST; i++)
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for (i=rtlights_first; i<RTL_FIRST; i++)
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{
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{
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if (cl_dlights[i].radius)
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if (!(*cl_dlights[i].cubemapname) && cl_dlights[i].radius)
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{
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{
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VectorSubtract (org,
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VectorSubtract (org,
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cl_dlights[i].origin,
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cl_dlights[i].origin,
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@ -1509,7 +1509,7 @@ qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
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//don't do world lights, although that might be funny
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//don't do world lights, although that might be funny
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for (i=rtlights_first; i<RTL_FIRST; i++)
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for (i=rtlights_first; i<RTL_FIRST; i++)
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{
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{
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if (cl_dlights[i].radius)
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if (!(*cl_dlights[i].cubemapname) && cl_dlights[i].radius)
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{
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{
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VectorSubtract (org,
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VectorSubtract (org,
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cl_dlights[i].origin,
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cl_dlights[i].origin,
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