In the UI_SbarInit() function, I changed true to false so the plugin would load.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1598 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
c877a06196
commit
60e99424cd
1 changed files with 52 additions and 51 deletions
|
@ -490,72 +490,72 @@ void UI_SbarInit(void)
|
|||
int j;
|
||||
|
||||
//main bar (add cvars later)
|
||||
ibarback = Draw_LoadImage("ibar", true);
|
||||
sbarback = Draw_LoadImage("sbar", true);
|
||||
ibarback = Draw_LoadImage("ibar", false);
|
||||
sbarback = Draw_LoadImage("sbar", false);
|
||||
|
||||
con_chars = Draw_LoadImage("conchars", true);
|
||||
con_chars = Draw_LoadImage("conchars", false);
|
||||
|
||||
//load images.
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
pic_num[i] = Draw_LoadImage(va("num_%i", i), true);
|
||||
pic_anum[i] = Draw_LoadImage(va("anum_%i", i), true);
|
||||
pic_num[i] = Draw_LoadImage(va("num_%i", i), false);
|
||||
pic_anum[i] = Draw_LoadImage(va("anum_%i", i), false);
|
||||
}
|
||||
pic_num[10] = Draw_LoadImage("num_minus", true);
|
||||
pic_anum[10] = Draw_LoadImage("anum_minus", true);
|
||||
pic_num[11] = Draw_LoadImage("num_colon", true);
|
||||
pic_num[12] = Draw_LoadImage("num_slash", true);
|
||||
pic_num[10] = Draw_LoadImage("num_minus", false);
|
||||
pic_anum[10] = Draw_LoadImage("anum_minus", false);
|
||||
pic_num[11] = Draw_LoadImage("num_colon", false);
|
||||
pic_num[12] = Draw_LoadImage("num_slash", false);
|
||||
|
||||
for (i = 0; i < numweaps; i++)
|
||||
{
|
||||
gotweapontime[i] = 0;
|
||||
pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), true);
|
||||
pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), true);
|
||||
pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), false);
|
||||
pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), false);
|
||||
for (j = 0; j < 5; j++)
|
||||
{
|
||||
pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), true);
|
||||
pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), false);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < numpups; i++)
|
||||
{
|
||||
gotpuptime[i] = 0;
|
||||
pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), true);
|
||||
pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), false);
|
||||
for (j = 0; j < 5; j++)
|
||||
{
|
||||
pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), true);
|
||||
pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), false);
|
||||
}
|
||||
}
|
||||
pic_armour[0] = Draw_LoadImage("sb_armor1", true);
|
||||
pic_armour[1] = Draw_LoadImage("sb_armor2", true);
|
||||
pic_armour[2] = Draw_LoadImage("sb_armor3", true);
|
||||
pic_armour[0] = Draw_LoadImage("sb_armor1", false);
|
||||
pic_armour[1] = Draw_LoadImage("sb_armor2", false);
|
||||
pic_armour[2] = Draw_LoadImage("sb_armor3", false);
|
||||
|
||||
pic_ammo[0] = Draw_LoadImage("sb_shells", true);
|
||||
pic_ammo[1] = Draw_LoadImage("sb_nails", true);
|
||||
pic_ammo[2] = Draw_LoadImage("sb_rocket", true);
|
||||
pic_ammo[3] = Draw_LoadImage("sb_cells", true);
|
||||
pic_ammo[0] = Draw_LoadImage("sb_shells", false);
|
||||
pic_ammo[1] = Draw_LoadImage("sb_nails", false);
|
||||
pic_ammo[2] = Draw_LoadImage("sb_rocket", false);
|
||||
pic_ammo[3] = Draw_LoadImage("sb_cells", false);
|
||||
|
||||
pic_rune[0] = Draw_LoadImage("sb_sigil1", true);
|
||||
pic_rune[1] = Draw_LoadImage("sb_sigil2", true);
|
||||
pic_rune[2] = Draw_LoadImage("sb_sigil3", true);
|
||||
pic_rune[3] = Draw_LoadImage("sb_sigil4", true);
|
||||
pic_rune[0] = Draw_LoadImage("sb_sigil1", false);
|
||||
pic_rune[1] = Draw_LoadImage("sb_sigil2", false);
|
||||
pic_rune[2] = Draw_LoadImage("sb_sigil3", false);
|
||||
pic_rune[3] = Draw_LoadImage("sb_sigil4", false);
|
||||
|
||||
pic_face[0] = Draw_LoadImage("face1", true);
|
||||
pic_face[1] = Draw_LoadImage("face2", true);
|
||||
pic_face[2] = Draw_LoadImage("face3", true);
|
||||
pic_face[3] = Draw_LoadImage("face4", true);
|
||||
pic_face[4] = Draw_LoadImage("face5", true);
|
||||
pic_face[0] = Draw_LoadImage("face1", false);
|
||||
pic_face[1] = Draw_LoadImage("face2", false);
|
||||
pic_face[2] = Draw_LoadImage("face3", false);
|
||||
pic_face[3] = Draw_LoadImage("face4", false);
|
||||
pic_face[4] = Draw_LoadImage("face5", false);
|
||||
|
||||
pic_facep[0] = Draw_LoadImage("face_p1", true);
|
||||
pic_facep[1] = Draw_LoadImage("face_p2", true);
|
||||
pic_facep[2] = Draw_LoadImage("face_p3", true);
|
||||
pic_facep[3] = Draw_LoadImage("face_p4", true);
|
||||
pic_facep[4] = Draw_LoadImage("face_p5", true);
|
||||
pic_facep[0] = Draw_LoadImage("face_p1", false);
|
||||
pic_facep[1] = Draw_LoadImage("face_p2", false);
|
||||
pic_facep[2] = Draw_LoadImage("face_p3", false);
|
||||
pic_facep[3] = Draw_LoadImage("face_p4", false);
|
||||
pic_facep[4] = Draw_LoadImage("face_p5", false);
|
||||
|
||||
pic_facequad = Draw_LoadImage("face_quad", true);
|
||||
pic_faceinvis = Draw_LoadImage("face_invis", true);
|
||||
pic_faceinvisinvuln = Draw_LoadImage("face_inv2", true);
|
||||
pic_faceinvuln = Draw_LoadImage("face_invul1", true);
|
||||
pic_faceinvulnquad = Draw_LoadImage("face_invul2", true);
|
||||
pic_facequad = Draw_LoadImage("face_quad", false);
|
||||
pic_faceinvis = Draw_LoadImage("face_invis", false);
|
||||
pic_faceinvisinvuln = Draw_LoadImage("face_inv2", false);
|
||||
pic_faceinvuln = Draw_LoadImage("face_invul1", false);
|
||||
pic_faceinvulnquad = Draw_LoadImage("face_invul2", false);
|
||||
|
||||
SBar_FlushAll();
|
||||
SBar_ReloadDefaults();
|
||||
|
@ -608,7 +608,7 @@ void Hud_HealthPic(void)
|
|||
return;
|
||||
}
|
||||
|
||||
hl = stats[STAT_HEALTH]/20;
|
||||
hl = stats[STAT_HEALTH]/20;
|
||||
if (hl > 4)
|
||||
hl = 4;
|
||||
if (hl < 0)
|
||||
|
@ -655,7 +655,7 @@ void Hud_Weapon(void)
|
|||
flash = (currenttime - gotweapontime[sbartype])/100;
|
||||
if (flash < 0) //errr... whoops...
|
||||
flash = 0;
|
||||
|
||||
|
||||
if (flash > 10)
|
||||
{
|
||||
if (stats[STAT_ACTIVEWEAPON] & (IT_GUN1 << sbartype))
|
||||
|
@ -682,7 +682,7 @@ void Hud_W_HalfLightning(void) //left half only (needed due to LG icon being twi
|
|||
flash = (currenttime - gotweapontime[wnum])/100;
|
||||
if (flash < 0) //errr... whoops...
|
||||
flash = 0;
|
||||
|
||||
|
||||
if (flash > 10)
|
||||
{
|
||||
if (stats[STAT_WEAPON] & (IT_GUN1 << wnum))
|
||||
|
@ -708,7 +708,7 @@ void Hud_W_Lightning(void)
|
|||
flash = (currenttime - gotweapontime[wnum])/100;
|
||||
if (flash < 0) //errr... whoops...
|
||||
flash = 0;
|
||||
|
||||
|
||||
if (flash > 10)
|
||||
{
|
||||
if (stats[STAT_WEAPON] & (IT_GUN1 << wnum))
|
||||
|
@ -733,7 +733,7 @@ void Hud_Powerup(void)
|
|||
flash = (currenttime - gotpuptime[sbartype])/100;
|
||||
if (flash < 0) //errr... whoops...
|
||||
flash = 0;
|
||||
|
||||
|
||||
if (flash > 10)
|
||||
{
|
||||
flash = 0;
|
||||
|
@ -897,7 +897,7 @@ float GetFloat(char **f, int handle)
|
|||
ts = *f;
|
||||
while (**f>' ')
|
||||
(*f)++;
|
||||
|
||||
|
||||
return (float)atof(ts);
|
||||
}
|
||||
int GetInteger(char **f, int handle)
|
||||
|
@ -915,7 +915,7 @@ int GetInteger(char **f, int handle)
|
|||
ts = *f;
|
||||
while (**f>' ')
|
||||
(*f)++;
|
||||
|
||||
|
||||
return atoi(ts);
|
||||
}
|
||||
void Hud_Load(char *fname)
|
||||
|
@ -1113,7 +1113,7 @@ int Plug_MenuEvent(int *args)
|
|||
|
||||
if ((currenttime/250)&1)
|
||||
Draw_Fill( (int)element[currentitem].x, (int)element[currentitem].y,
|
||||
(int)(element[currentitem].scalex*drawelement[element[currentitem].type].width),
|
||||
(int)(element[currentitem].scalex*drawelement[element[currentitem].type].width),
|
||||
(int)(element[currentitem].scaley*drawelement[element[currentitem].type].height));
|
||||
break;
|
||||
case 1: //keydown
|
||||
|
@ -1183,7 +1183,6 @@ int Plug_Init(int *args)
|
|||
Plug_Export("ExecuteCommand", Plug_ExecuteCommand) &&
|
||||
Plug_Export("MenuEvent", Plug_MenuEvent))
|
||||
{
|
||||
UI_SbarInit();
|
||||
|
||||
K_UPARROW = Key_GetKeyCode("uparrow");
|
||||
K_DOWNARROW = Key_GetKeyCode("downarrow");
|
||||
|
@ -1199,7 +1198,9 @@ int Plug_Init(int *args)
|
|||
Cmd_AddCommand("sbar_load");
|
||||
Cmd_AddCommand("sbar_defaults");
|
||||
|
||||
return true;
|
||||
UI_SbarInit();
|
||||
|
||||
return 1;
|
||||
}
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue