Fixed my own bug commit, q2 support wont stuff up when the .cin is missing now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1881 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 1 deletions
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@ -486,17 +486,23 @@ qboolean CIN_PlayCinematic (char *arg)
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cin.cinematicframe = 0;
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cin.cinematicframe = 0;
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cin.cinematic_file = FS_OpenVFS(arg, "rb", FS_GAME);
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cin.cinematic_file = FS_OpenVFS(arg, "rb", FS_GAME);
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if (!cin.cinematic_file)
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if (!cin.cinematic_file)
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{
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{
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_snprintf (name, sizeof(name), "video/%s", arg);
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_snprintf (name, sizeof(name), "video/%s", arg);
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cin.cinematic_file = FS_OpenVFS(name, "rb", FS_GAME);
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cin.cinematic_file = FS_OpenVFS(name, "rb", FS_GAME);
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}
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}
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if (!cin.cinematic_file)
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if (!cin.cinematic_file)
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{
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{
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// Com_Error (ERR_DROP, "Cinematic %s not found.\n", name);
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// Com_Error (ERR_DROP, "Cinematic %s not found.\n", name);
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CIN_FinishCinematic ();
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CIN_FinishCinematic ();
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cin.cinematictime = 0; // done
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cin.cinematictime = 0; // done
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return false;
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Con_Printf("^1Cinematic %s not found.\n", name);
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return true;
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}
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}
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SCR_EndLoadingPlaque ();
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SCR_EndLoadingPlaque ();
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