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Well, this makes tga files nicer looking.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@490 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-20 01:09:18 +00:00
parent b8a58b4db2
commit 5e523f6c29

View file

@ -1133,6 +1133,8 @@ void GLDraw_Character (int x, int y, unsigned int num)
frow = row*0.0625; frow = row*0.0625;
fcol = col*0.0625; fcol = col*0.0625;
size = 0.0625; size = 0.0625;
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glBegin (GL_QUADS); glBegin (GL_QUADS);
glTexCoord2f (fcol, frow); glTexCoord2f (fcol, frow);
@ -1538,7 +1540,6 @@ void GLDraw_ConsoleBackground (int lines)
y = (vid.height * 3) >> 2; y = (vid.height * 3) >> 2;
conback->width = vid.conwidth; conback->width = vid.conwidth;
conback->height = vid.conheight; conback->height = vid.conheight;
if (lines > y) if (lines > y)
{ {
glColor3f (1,1,1); glColor3f (1,1,1);