Trying to figure out why MVD playback causes the player to not be able to move...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@58 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -734,6 +734,8 @@ void CL_SendCmd (void)
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cmd = &cl.frames[i].cmd[0];
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memset(cmd, 0, sizeof(*cmd));
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cmd->msec = host_frametime*1000;
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independantphysics[0].msec = 0;
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// get basic movement from keyboard
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CL_BaseMove (cmd, 0);
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