enable WEBCLIENT in dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4877 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
d5dbdff1d1
commit
5c64a659c4
1 changed files with 8 additions and 0 deletions
|
@ -4144,6 +4144,14 @@ float SV_Frame (void)
|
||||||
if (!sv.gamespeed)
|
if (!sv.gamespeed)
|
||||||
sv.gamespeed = 1;
|
sv.gamespeed = 1;
|
||||||
|
|
||||||
|
#ifdef WEBCLIENT
|
||||||
|
if (isDedicated)
|
||||||
|
{
|
||||||
|
// FTP_ClientThink();
|
||||||
|
HTTP_CL_Think();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef SERVERONLY
|
#ifndef SERVERONLY
|
||||||
isidle = !isDedicated && sv.allocated_client_slots == 1 && Key_Dest_Has(~kdm_game) && cls.state == ca_active;
|
isidle = !isDedicated && sv.allocated_client_slots == 1 && Key_Dest_Has(~kdm_game) && cls.state == ca_active;
|
||||||
/*server is effectively paused if there are no clients*/
|
/*server is effectively paused if there are no clients*/
|
||||||
|
|
Loading…
Reference in a new issue