diff --git a/engine/client/cl_ents.c b/engine/client/cl_ents.c index 93c2faae3..81ede7a7a 100644 --- a/engine/client/cl_ents.c +++ b/engine/client/cl_ents.c @@ -973,7 +973,7 @@ void CLFTE_ParseEntities(void) if (!cl.validsequence) cl.ackframes[cl.numackframes++] = -1; else - cl.ackframes[cl.numackframes++] = cls.netchan.incoming_sequence; + cl.ackframes[cl.numackframes++] = cls.netchan.incoming_unreliable; { extern vec3_t demoangles; diff --git a/engine/client/cl_parse.c b/engine/client/cl_parse.c index 97286733f..d6c5e1f00 100644 --- a/engine/client/cl_parse.c +++ b/engine/client/cl_parse.c @@ -5374,6 +5374,9 @@ static void CL_ProcessUserInfo (int slot, player_info_t *player) int i; char *col; int ospec = player->spectator; + + if (cls.protocol == CP_NETQUAKE) + player->userid = slot; Q_strncpyz (player->name, InfoBuf_ValueForKey (&player->userinfo, "name"), sizeof(player->name)); Q_strncpyz (player->team, InfoBuf_ValueForKey (&player->userinfo, "team"), sizeof(player->team)); @@ -5443,7 +5446,7 @@ static void CL_ProcessUserInfo (int slot, player_info_t *player) #ifdef QWSKINS else if (cl.teamplay && cl.playerview[0].spectator && slot == Cam_TrackNum(&cl.playerview[0])) //skin forcing cares about the team of the guy we're tracking. Skin_FlushPlayers(); - else if (cls.state == ca_active) + else if (cls.state >= ca_onserver) Skin_Find (player); CL_NewTranslation (slot);