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Tweeked the 'fallout2' inventory a little.

Now supports mousewheel and doesn't have the wasted space down at the bottom of the slot list.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2332 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-06-18 13:08:34 +00:00
parent 2333b388d0
commit 554d49d657

View file

@ -1,6 +1,6 @@
void bprint(float plev, string st, string s2){} void bprint(float plev, string st, string s2){}
float PRINT_MEDIUM = 1; float PRINT_MEDIUM = 1;
#include "/../inventory.qc" #include "../inventory.qc"
float show_inventory; float show_inventory;
@ -18,6 +18,8 @@ float downslotnum; //the slot number when the mousecursor when down
vector toppos = '0 32 0'; vector toppos = '0 32 0';
float k_mouse1; float k_mouse1;
float k_mwheelup;
float k_mwheeldown;
float mouseisdown; float mouseisdown;
#define IMGSIZEF 64 #define IMGSIZEF 64
@ -60,7 +62,7 @@ void() Invent_Draw =
local float slotofs; local float slotofs;
slotofs = sliderpos*IMGSIZEF*8 + IMGSIZEF*3; slotofs = sliderpos*(height - (IMGSIZEF*3)) + (IMGSIZEF*3);
for (i = 3; i < MAXSLOTS; i++) for (i = 3; i < MAXSLOTS; i++)
{ {
@ -176,6 +178,18 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
else else
downslotnum = slotnum; downslotnum = slotnum;
} }
else if (param1 == k_mwheelup)
{
sliderpos = sliderpos - 0.05;
if (sliderpos < 0)
sliderpos = 0;
}
else if (param1 == k_mwheeldown)
{
sliderpos = sliderpos + 0.05;
if (sliderpos > 1)
sliderpos = 1;
}
else else
return false; return false;
return true; return true;
@ -256,4 +270,6 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
void() FigureOutButtons = void() FigureOutButtons =
{ {
k_mouse1 = stringtokeynum("K_MOUSE1"); k_mouse1 = stringtokeynum("K_MOUSE1");
k_mwheelup = stringtokeynum("K_MWHEELUP");
k_mwheeldown = stringtokeynum("K_MWHEELDOWN");
}; };