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Removed moodles' multisample stuff. That's not how it's done.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1907 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-29 00:18:27 +00:00
parent 5776b3aca9
commit 52ddfccfaa
2 changed files with 1 additions and 2 deletions

View file

@ -1979,6 +1979,7 @@ int Mod_LoadHiResTexture(char *name, char *subpath, qboolean mipmap, qboolean al
} }
else else
len = GL_LoadTexture32 (name, image_width, image_height, (unsigned*)data, mipmap, alpha); len = GL_LoadTexture32 (name, image_width, image_height, (unsigned*)data, mipmap, alpha);
BZ_Free(data); BZ_Free(data);
BZ_Free(buf); BZ_Free(buf);

View file

@ -3092,8 +3092,6 @@ done:
if (gl_config.sgis_generate_mipmap&&mipmap) if (gl_config.sgis_generate_mipmap&&mipmap)
qglTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); qglTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
qglTexParameterf(GL_TEXTURE_2D, GL_MULTISAMPLE_ARB, GL_FALSE);
if (gl_config.ext_texture_filter_anisotropic) if (gl_config.ext_texture_filter_anisotropic)
{ {
qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,gl_anisotropy_factor); // without this, you could loose anisotropy on mapchange qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,gl_anisotropy_factor); // without this, you could loose anisotropy on mapchange