Added bind script and checkbox mask option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@193 fc73d0e0-1445-4013-8a0c-d673dee63da5
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6c21b642a7
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52a00cab7d
5 changed files with 73 additions and 40 deletions
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@ -208,10 +208,20 @@ void MenuDrawItems(int xpos, int ypos, menuoption_t *option, menu_t *menu)
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on = option->check.func(option, CHK_CHECKED);
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else if (!option->check.var)
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on = option->check.value;
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else if (option->check.var->latched_string)
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on = atof(option->check.var->latched_string);
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else if (option->check.bits) //bits is a bitmask for use with cvars (users can be clumsy, so bittage of 0 uses non-zero as true, but sets only bit 1)
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{
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if (option->check.var->latched_string)
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on = atoi(option->check.var->latched_string)&option->check.bits;
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else
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on = option->check.var->value;
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on = (int)(option->check.var->value)&option->check.bits;
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}
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else
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{
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if (option->check.var->latched_string)
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on = !!atof(option->check.var->latched_string);
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else
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on = !!option->check.var->value;
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}
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if (option->check.text)
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{
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@ -527,7 +537,7 @@ menucustom_t *MC_AddCustom(menu_t *menu, int x, int y, const char *data)
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return n;
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}
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menucheck_t *MC_AddCheckBox(menu_t *menu, int x, int y, const char *text, cvar_t *var)
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menucheck_t *MC_AddCheckBox(menu_t *menu, int x, int y, const char *text, cvar_t *var, int bits)
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{
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menucheck_t *n = Z_Malloc(sizeof(menucheck_t)+strlen(text)+1);
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n->common.type = mt_checkbox;
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@ -539,6 +549,7 @@ menucheck_t *MC_AddCheckBox(menu_t *menu, int x, int y, const char *text, cvar_t
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n->text = (char *)(n+1);
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strcpy((char *)(n+1), text);
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n->var = var;
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n->bits = bits;
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n->common.next = menu->options;
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menu->options = (menuoption_t *)n;
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@ -757,11 +768,27 @@ void MC_CheckBox_Key(menucheck_t *option, int key)
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else if (!option->var)
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option->value = !option->value;
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else
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{
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if (option->bits)
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{
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int old;
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if (option->var->latched_string)
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old = atoi(option->var->latched_string);
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else
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old = option->var->value;
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if (old & option->bits)
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Cvar_SetValue(option->var, old&~option->bits);
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else
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Cvar_SetValue(option->var, old|option->bits);
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}
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else
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{
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if (option->var->latched_string)
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Cvar_SetValue(option->var, !atof(option->var->latched_string));
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else
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Cvar_SetValue(option->var, !option->var->value);
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}
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S_LocalSound ("misc/menu2.wav");
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}
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}
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@ -355,7 +355,7 @@ void M_Menu_GameOptions_f (void)
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info->deathmatch = MC_AddCombo (menu, 64, y, " Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
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info->teamplay = MC_AddCombo (menu, 64, y, " Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
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info->skill = MC_AddCombo (menu, 64, y, " Skill", (const char **)skilloptions, skill.value);y+=8;
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info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL);y+=8;
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info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL, 0);y+=8;
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y+=8;
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info->timelimit = MC_AddCombo (menu, 64, y, " Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
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info->fraglimit = MC_AddCombo (menu, 64, y, " Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
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@ -76,13 +76,13 @@ void M_Menu_Options_f (void)
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MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
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MC_AddCheckBox(menu, 16, y, " Always Run", NULL)->func = M_Options_AlwaysRun; y+=8;
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MC_AddCheckBox(menu, 16, y, " Invert Mouse", NULL)->func = M_Options_InvertMouse; y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookspring", &lookspring); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe); y+=8;
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MC_AddCheckBox(menu, 16, y, " Use old status bar", &cl_sbar); y+=8;
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MC_AddCheckBox(menu, 16, y, " HUD on left side", &cl_hudswap); y+=8;
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MC_AddCheckBox(menu, 16, y, " Old-style chatting", &cl_standardchat);y+=8;
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MC_AddCheckBox(menu, 16, y, " Always Run", NULL,0)->func = M_Options_AlwaysRun; y+=8;
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MC_AddCheckBox(menu, 16, y, " Invert Mouse", NULL,0)->func = M_Options_InvertMouse; y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookspring", &lookspring,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " Use old status bar", &cl_sbar,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " HUD on left side", &cl_hudswap,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " Old-style chatting", &cl_standardchat,0);y+=8;
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y+=4;MC_AddEditCvar(menu, 16, y, " Imitate FPS", "cl_netfps"); y+=8+4;
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MC_AddConsoleCommand(menu, 16, y, " Video Options", "menu_video\n"); y+=8;
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@ -93,7 +93,7 @@ void M_Menu_Options_f (void)
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if (!vid_isfullscreen)
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#endif
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{
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MC_AddCheckBox(menu, 16, y, " Use Mouse", &_windowed_mouse); y+=8;
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MC_AddCheckBox(menu, 16, y, " Use Mouse", &_windowed_mouse,0); y+=8;
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}
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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@ -266,11 +266,11 @@ void M_Menu_Audio_f (void)
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MC_AddSlider(menu, 16, y, " CD Music Volume", &bgmvolume, 0, 1);y+=8;
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MC_AddSlider(menu, 16, y, " Sound Volume", &volume, 0, 1);y+=8;
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MC_AddSlider(menu, 16, y, " Ambient Volume", &ambient_level, 0, 1);y+=8;
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MC_AddCheckBox(menu, 16, y, " no sound", &nosound);y+=8;
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MC_AddCheckBox(menu, 16, y, " precache", &precache);y+=8;
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MC_AddCheckBox(menu, 16, y, " Low Quality Sound", &loadas8bit);y+=8;
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MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright);y+=8;
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MC_AddCheckBox(menu, 16, y, " Experimental EAX 2", &snd_eax);y+=8;
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MC_AddCheckBox(menu, 16, y, " no sound", &nosound,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " precache", &precache,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Low Quality Sound", &loadas8bit,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Experimental EAX 2", &snd_eax,0);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Speaker setup", &snd_speakers, speakeroptions, speakervalues);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Sound speed", &snd_khz, soundqualityoptions, soundqualityvalues);y+=8;
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MC_AddConsoleCommand(menu, 16, y, " Restart sound", "snd_restart\n");y+=8;
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@ -333,7 +333,7 @@ void M_Menu_Particles_f (void)
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menu->selecteditem = (union menuoption_s *)
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MC_AddCheckBox(menu, 16, y, " sparks bounce", &r_bouncysparks);y+=8;
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MC_AddCheckBox(menu, 16, y, " sparks bounce", &r_bouncysparks,0);y+=8;
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MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
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MC_AddCvarCombo(menu, 16, y, " rain effect", &r_part_rain, r_part_rain_options, r_part_rain_values);y+=8;
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@ -342,7 +342,7 @@ void M_Menu_Particles_f (void)
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{
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MC_AddCvarCombo(menu, 16, y, " WallTorch effect", &gl_part_torch, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Open flame effect", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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MC_AddCheckBox(menu, 16, y, " Trifan Sparks", &gl_part_trifansparks);y+=8;
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MC_AddCheckBox(menu, 16, y, " Trifan Sparks", &gl_part_trifansparks,0);y+=8;
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}
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#endif
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@ -377,32 +377,32 @@ void M_Menu_FPS_f (void)
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MC_AddConsoleCommand(menu, 48, y, " Particle Options", "menu_particles\n"); y+=8;
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MC_AddCheckBox(menu, 48, y, " Show FPS", &show_fps);y+=8;
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MC_AddCheckBox(menu, 48, y, " Show FPS", &show_fps,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Content blend", &v_contentblend);y+=8;
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MC_AddCheckBox(menu, 48, y, " Dynamic lights", &r_dynamic);y+=8;
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MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains);y+=8;
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MC_AddCheckBox(menu, 48, y, " Content blend", &v_contentblend,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Dynamic lights", &r_dynamic,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains,0);y+=8;
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switch(qrenderer)
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{
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#ifdef RGLQUAKE
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case QR_OPENGL:
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MC_AddCheckBox(menu, 48, y, " Blood stains", &r_bloodstains);y+=8;
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MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits);y+=8;
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MC_AddCheckBox(menu, 48, y, " Flashblending", &r_flashblend);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detailmaps", &gl_detail);y+=8;
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MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress);y+=8;
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MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples);y+=8;
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MC_AddCheckBox(menu, 48, y, " Blood stains", &r_bloodstains,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Flashblending", &r_flashblend,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detailmaps", &gl_detail,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
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MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples,0);y+=8;
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MC_AddSlider(menu, 48, y, " 2D resolution", &gl_2dscale, 0, 1);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
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break;
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#endif
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#ifdef SWQUAKE
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case QR_SOFTWARE:
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if (r_pixbytes == 4)
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{MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits);y+=8;}
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MC_AddCheckBox(menu, 48, y, " Texture Smoothing", &d_smooth);y+=8;
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{MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits,0);y+=8;}
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MC_AddCheckBox(menu, 48, y, " Texture Smoothing", &d_smooth,0);y+=8;
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MC_AddSlider(menu, 48, y, " Mipmap scale", &d_mipscale, 0.1, 3);y+=8;
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MC_AddSlider(menu, 48, y, " Mipmap Capping", &d_mipcap, 0, 3);y+=8;
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break;
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@ -105,6 +105,7 @@ void M_MenuS_CheckBox_f (void)
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int y = atoi(Cmd_Argv(2));
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char *text = Cmd_Argv(3);
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char *cvarname = Cmd_Argv(4);
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int bitmask = atoi(Cmd_Argv(5));
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cvar_t *cvar;
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if (!menu_script)
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@ -115,7 +116,7 @@ void M_MenuS_CheckBox_f (void)
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cvar = Cvar_Get(cvarname, text, 0, "User variables");
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if (!cvar)
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return;
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MC_AddCheckBox(menu_script, x, y, text, cvar);
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MC_AddCheckBox(menu_script, x, y, text, cvar, bitmask);
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}
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void M_MenuS_Slider_f (void)
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@ -97,6 +97,7 @@ typedef struct {
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menucommon_t common;
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const char *text;
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cvar_t *var;
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int bits;
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float value;
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qboolean (*func) (union menuoption_s *option, chk_set_t set);
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} menucheck_t;
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@ -191,7 +192,7 @@ menupicture_t *MC_AddPicture(menu_t *menu, int x, int y, char *picname);
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menupicture_t *MC_AddCenterPicture(menu_t *menu, int y, char *picname);
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menupicture_t *MC_AddCursor(menu_t *menu, int x, int y);
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menuslider_t *MC_AddSlider(menu_t *menu, int x, int y, const char *text, cvar_t *var, float min, float max);
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menucheck_t *MC_AddCheckBox(menu_t *menu, int x, int y, const char *text, cvar_t *var);
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menucheck_t *MC_AddCheckBox(menu_t *menu, int x, int y, const char *text, cvar_t *var, int cvarbitmask);
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menubutton_t *MC_AddConsoleCommand(menu_t *menu, int x, int y, const char *text, const char *command);
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menubutton_t *MC_AddCommand(menu_t *menu, int x, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
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@ -288,3 +289,7 @@ void M_DrawCharacter (int cx, int line, unsigned int num);
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void M_Print (int cx, int cy, qbyte *str);
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void M_PrintWhite (int cx, int cy, qbyte *str);
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void M_DrawPic (int x, int y, qpic_t *pic);
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void M_FindKeysForCommand (char *command, int *twokeys);
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void M_UnbindCommand (char *command);
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