From 5154c866111abde015e74bd0b4b2c5d4956bd907 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 18 Jul 2021 12:13:01 +0000 Subject: [PATCH] Fix softwarebanding forgetting textures on map changes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5980 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 29ca02341..a1c99482c 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -7964,6 +7964,8 @@ void Shader_TouchTextures(void) t = &s->defaulttextures[j]; if (t->base) t->base->regsequence = r_regsequence; + if (t->paletted) + t->paletted->regsequence = r_regsequence; if (t->bump) t->bump->regsequence = r_regsequence; if (t->fullbright)