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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1823 fc73d0e0-1445-4013-8a0c-d673dee63da5
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6 changed files with 20 additions and 45 deletions
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@ -664,7 +664,6 @@ float red_armor;
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.float vote6;
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.float vote7;
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.float vote8;
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.float vote9;
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.float spamdelay;
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.string armornoise;
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@ -29,7 +29,7 @@ $frame painb10 painb11
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//frame attack1 attack2 attack3 attack4 attack5 attack6 attack7
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//frame attack8 attack9 attack10 attack11
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$frame attackb1 attackb1 attackb2 attackb3 attackb4 attackb5
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$frame attackb1 attackb2 attackb3 attackb4 attackb5
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$frame attackb6 attackb7 attackb8 attackb9 attackb10
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9
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@ -313,8 +313,6 @@ void () hostage_pain =
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void () hostage_think =
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{
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local entity te;
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self.nextthink = (time + MULTICAST_PVS_R);
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self.think = hostage_think;
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if ((self.health <= MULTICAST_ALL))
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@ -333,8 +331,6 @@ void () hostage_think =
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void () sci_think =
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{
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local entity te;
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self.think = sci_think;
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self.nextthink = (time + 15);
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@ -344,8 +340,8 @@ void () sci_think =
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void () hostage_spawn =
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{
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local float qq;
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local entity te;
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local float qq;
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precache_model ("progs/hosfem.mdl");
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precache_model ("progs/hosguy.mdl");
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@ -400,9 +396,6 @@ void () hostage_spawn =
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void () scientist =
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{
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local float qq;
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local entity te;
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precache_model ("progs/hosguy.mdl");
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precache_sound ("misc/hosdie1.wav");
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precache_sound ("misc/hosdie2.wav");
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@ -1,14 +1,14 @@
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void(entity to, float iid, float count) AddNonStackable =
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void(entity to, float iid, float amount) AddNonStackable =
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{
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local float slot;
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slot = FindSuitableEmptySlot(to, iid);
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if (slot)
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SetItemSlot(to, slot, SlotVal(iid, count));
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SetItemSlot(to, slot, SlotVal(iid, amount));
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};
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void(entity to, float iid, float count) AddStackable =
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void(entity to, float iid, float amount) AddStackable =
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{
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local float slot;
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@ -16,13 +16,12 @@ void(entity to, float iid, float count) AddStackable =
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if (!slot)
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slot = FindSuitableEmptySlot(to, iid);
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if (slot)
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SetItemSlot(to, slot, SlotVal(iid, count + ToStatus(ItemInSlot(to, slot))));
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SetItemSlot(to, slot, SlotVal(iid, amount + ToStatus(ItemInSlot(to, slot))));
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}
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void(float cost, float iid) BuyStackable =
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{
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local string z;
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local float x, y;
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if (self.ammo_shells < cost)
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{
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@ -275,7 +274,7 @@ void (float wt, float cost, float item) BuyArmor =
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void (float wt, float cost, float item) BuyArmor =
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{
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local string z;
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local float x, y;
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local float x;
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if (self.ammo_shells < cost)
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{
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@ -1506,7 +1506,7 @@ void() SuperDamageSound =
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void () DropAmmo =
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{
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local .float wslot;
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local float ammo;
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wslot = SlotField(self.current_slot);
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self.currentammo = (ToStatus(self.wslot) )- 1;
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@ -1710,7 +1710,6 @@ void () EMPExplode =
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void (vector org) CreateSmoke =
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{
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newmis = spawn ();
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setmodel (newmis, "progs/smoke.mdl");
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setorigin (newmis, org);
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newmis.movetype = MOVETYPE_NONE;
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newmis.solid = SOLID_NOT;
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@ -2204,9 +2203,8 @@ void (float dam, float rec, string snd, float rng, float rate) FireSMG =
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void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle =
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{
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local float hs, tmp, zdif, xdif, ydif, is_headshot, z;
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local string xd, yd, zd;
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local vector dir, source, targ, org, org2, adjust, headshot_check;
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local float hs, tmp, zdif, is_headshot, z;
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local vector dir, source, targ, org, adjust, headshot_check;
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sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM);
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@ -191,8 +191,6 @@ void() main =
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void () ResetHostages =
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{
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local entity te;
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local entity ze;
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local entity ge;
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te = find (world, classname, "hostage");
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@ -250,7 +248,6 @@ void () ResetHostages =
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void () ResetGhouls =
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{
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local entity te;
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local entity ze;
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ze = find (world, classname, "ighoul");
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@ -270,7 +267,6 @@ void () ResetGhouls =
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void (float won) ReplacePlayers =
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{
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local entity te;
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local entity spot;
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local float qq;
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round_end = 1.9;
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@ -563,7 +559,7 @@ void () CheckZombie1 =
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void () CheckZombie2 =
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{
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local entity te;
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local float team1, team2;
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local float team1;
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CountGhouls ();
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if ((msgcount == 0))
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@ -686,29 +682,12 @@ void () CheckDefuse =
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void () GameControl =
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{
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local float r;
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local float qq;
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local float qqq;
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local entity de;
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local entity te;
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local float team1;
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local float team2;
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local float team_won;
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local float gcnt;
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local float red;
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local float blue;
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local float botx, x, y;
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local entity iinfo;
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local entity z;
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local entity boss2;
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local entity ke;
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local entity spot;
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local float boss;
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local string vv;
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local string hos1;
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local string hos2;
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local string zz;
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local string ghoulsleft;
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local float x, y;
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local float randy;
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local float end;
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@ -1018,7 +997,6 @@ void () GameControl =
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void () VoteBoy =
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{
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local entity te;
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local float q;
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self.nextthink = (time + DRAW2);
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self.think = VoteBoy;
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@ -1483,9 +1461,17 @@ void() worldspawn =
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precache_model ("progs/v_piperifle.mdl");
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precache_model ("progs/v_handgren.mdl");
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precache_model ("progs/handgren.mdl");
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precache_model ("progs/plasma.mdl");
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precache_model ("progs/ray.mdl");
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precache_model ("progs/sneak.mdl");
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precache_model ("progs/dead.mdl");
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precache_model ("progs/hbar.spr");
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precache_model ("progs/blast.mdl");
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precache_model ("progs/station.mdl");
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precache_model ("progs/camera.mdl");
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precache_model ("progs/tehghoul.mdl");
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precache_model ("progs/ray.mdl");
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precache_model ("progs/w_knife.mdl");
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precache_model ("progs/w_pipe.mdl");
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