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Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2576 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-08-07 00:30:25 +00:00
parent 1675ef566e
commit 4ddcb057ac
2 changed files with 2 additions and 1 deletions

View file

@ -107,6 +107,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define QUAKE_GAME // as opposed to utilities #define QUAKE_GAME // as opposed to utilities
//define PARANOID // speed sapping error checking //define PARANOID // speed sapping error checking
#include <float.h>
#include <math.h> #include <math.h>
#include <string.h> #include <string.h>
#include <stdarg.h> #include <stdarg.h>

View file

@ -3312,7 +3312,7 @@ void Cmd_FPSList_f(void)
client_t *cl; client_t *cl;
int c; int c;
int f; int f;
double minf, maxf, this; double minf = DBL_MIN, maxf = DBL_MAX, this;
double ftime; double ftime;
int frames; int frames;