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couple of fixes for q2 + berkelium.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4122 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-10-10 22:58:51 +00:00
parent c9d051b710
commit 4cc1341b22
16 changed files with 204 additions and 69 deletions

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@ -3658,7 +3658,7 @@ double Host_Frame (double time)
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
host_frametime = ohft;
if (cls.protocol != CP_QUAKE3)
if (cls.protocol != CP_QUAKE3 && cls.protocol != CP_QUAKE2)
CL_ReadPackets (); //q3's cgame cannot cope with input commands with the same time as the most recent snapshot value
}
#endif

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@ -683,7 +683,7 @@ typedef struct
int teamplay;
int deathmatch;
qboolean teamfortress; //*sigh*. This is used for teamplay stuff. This sucks.
qboolean teamfortress; // *sigh*. This is used for teamplay stuff. This sucks.
qboolean hexen2pickups;
qboolean sendprespawn;

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@ -1394,6 +1394,9 @@ qboolean Media_UnregisterDecoder(struct plugin_s *plug, media_decoder_funcs_t *f
static qboolean Media_Plugin_DecodeFrame(cin_t *cin, qboolean nosound)
{
struct plugin_s *oldplug = currentplug;
if (!cin->plugin.funcs->decodeframe)
return false; //plugin closed or something
currentplug = cin->plugin.plug;
cin->outdata = cin->plugin.funcs->decodeframe(cin->plugin.ctx, nosound, &cin->outtype, &cin->outwidth, &cin->outheight);
currentplug = oldplug;

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@ -57,7 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
//Sample menu creation, entirly within /* and */
//Sample menu creation, entirly within / * and * /
//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
//Most of the normal menus also have more items too, of course.

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@ -2206,9 +2206,11 @@ void Surf_DrawWorld (void)
{
int leafnum;
int clientarea;
#ifdef QUAKE2
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2) //we can get server sent info
{
memcpy(areabits, cl.q2frame.areabits, sizeof(areabits));
}
else
#endif
{ //generate the info each frame.

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@ -85,7 +85,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define AVAIL_OGGVORBIS
// #define AVAIL_OPENAL /* Jogi's OpenAL support */
/* Jogi's OpenAL support */
// #define AVAIL_OPENAL
#endif
#if defined(MINGW) || defined(MACOSX)
@ -109,7 +110,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define D3D9QUAKE
#endif
#if (defined(D3D9QUAKE) || defined(D3D11Quake)) && !defined(D3DQUAKE)
#if (defined(D3D9QUAKE) || defined(D3D11QUAKE)) && !defined(D3DQUAKE)
#define D3DQUAKE
#endif
@ -270,6 +271,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endif
#endif
#if defined(RTLIGHTS) && !defined(GLQUAKE) && !defined(D3D9QUAKE)
#undef RTLIGHTS
#endif
#ifndef _WIN32
#undef QTERM //not supported - FIXME: move to native plugin
#endif

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@ -331,7 +331,7 @@ static qbyte portalopen[MAX_Q2MAP_AREAPORTALS]; //memset will work if it's a qby
static int mapisq3;
cvar_t map_noareas = SCVAR("map_noareas", "1"); //1 for lack of mod support.
cvar_t map_noareas = SCVAR("map_noareas", "0"); //1 for lack of mod support.
cvar_t map_noCurves = SCVARF("map_noCurves", "0", CVAR_CHEAT);
cvar_t map_autoopenportals = SCVAR("map_autoopenportals", "1"); //1 for lack of mod support.
cvar_t r_subdivisions = SCVAR("r_subdivisions", "2");
@ -2318,6 +2318,13 @@ qboolean CModQ3_LoadFogs (lump_t *l)
{
out->planes[j] = brushsides[j].plane;
}
if (!out->shader->fog_dist)
{
//invalid fog shader, don't use.
out->shader = NULL;
out->numplanes = 0;
}
}
return true;
@ -2858,7 +2865,7 @@ qboolean CModRBSP_LoadRFaces (lump_t *l)
R_BuildDefaultTexnums(&out->texinfo->texture->shader->defaulttextures, out->texinfo->texture->shader);
}
if (in->fognum < 0 || in->fognum >= map_numfogs)
if (in->fognum < 0 || in->fognum >= map_numfogs || !map_fogs[in->fognum].shader)
out->fog = NULL;
else
out->fog = map_fogs + in->fognum;
@ -5840,6 +5847,17 @@ int CM_WriteAreaBits (model_t *mod, qbyte *buffer, int area)
}
void CM_InitPortalState(void)
{
int i;
//if we're not running q2, force all q2 portals open.
if (svs.gametype != GT_QUAKE2 && !mapisq3)
{
for (i = 0; i < numareas; i++)
map_q2areas[i].floodnum = 0;
}
}
/*
===================
CM_WritePortalState

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@ -477,7 +477,7 @@ static qintptr_t VARGS Plug_ExportNative(void *offset, quintptr_t mask, const qi
else if (!strcmp(name, "Media_VideoDecoder"))
{
Media_RegisterDecoder(currentplug, func);
currentplug->blockcloses++;
// currentplug->blockcloses++;
}
#endif

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@ -285,11 +285,16 @@ void QCBUILTIN PF_getsurfacetexture(progfuncs_t *prinst, struct globalvars_s *pr
// #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfacenearpoint(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#define TriangleNormal(a,b,c,n) ( \
(n)[0] = ((a)[1] - (b)[1]) * ((c)[2] - (b)[2]) - ((a)[2] - (b)[2]) * ((c)[1] - (b)[1]), \
(n)[1] = ((a)[2] - (b)[2]) * ((c)[0] - (b)[0]) - ((a)[0] - (b)[0]) * ((c)[2] - (b)[2]), \
(n)[2] = ((a)[0] - (b)[0]) * ((c)[1] - (b)[1]) - ((a)[1] - (b)[1]) * ((c)[0] - (b)[0]) \
)
model_t *model;
wedict_t *ent;
msurface_t *surf;
int i;
float planedist;
float *point;
vec3_t edgedir;
@ -312,53 +317,130 @@ void QCBUILTIN PF_getsurfacenearpoint(progfuncs_t *prinst, struct globalvars_s *
if (!model || model->type != mod_brush)
return;
if (model->fromgame != fg_quake)
return;
surf = model->surfaces + model->firstmodelsurface;
for (i = 0; i < model->nummodelsurfaces; i++, surf++)
if (model->fromgame == fg_quake)
{
planedist = DotProduct(point, surf->plane->normal) - surf->plane->dist;
//don't care about SURF_PLANEBACK, the maths works out the same.
//all polies, we can skip parts. special case.
if (planedist*planedist < bestdist)
{ //within a specific range
//make sure it's within the poly
VectorMA(point, planedist, surf->plane->normal, cpoint);
for (e = surf->firstedge+surf->numedges; e > surf->firstedge; edge++)
{
edge = model->surfedges[--e];
if (edge < 0)
{
v1 = &model->vertexes[model->edges[-edge].v[0]];
v2 = &model->vertexes[model->edges[-edge].v[1]];
}
else
{
v2 = &model->vertexes[model->edges[edge].v[0]];
v1 = &model->vertexes[model->edges[edge].v[1]];
}
VectorSubtract(v1->position, v2->position, edgedir);
CrossProduct(edgedir, surf->plane->normal, edgenormal);
if (!(surf->flags & SURF_PLANEBACK))
{
VectorNegate(edgenormal, edgenormal);
}
VectorNormalize(edgenormal);
surf = model->surfaces + model->firstmodelsurface;
for (i = 0; i < model->nummodelsurfaces; i++, surf++)
{
dist = DotProduct(point, surf->plane->normal) - surf->plane->dist;
//don't care about SURF_PLANEBACK, the maths works out the same.
dist = DotProduct(v1->position, edgenormal) - DotProduct(cpoint, edgenormal);
if (dist < 0)
VectorMA(cpoint, dist, edgenormal, cpoint);
if (dist*dist < bestdist)
{ //within a specific range
//make sure it's within the poly
VectorMA(point, dist, surf->plane->normal, cpoint);
for (e = surf->firstedge+surf->numedges; e > surf->firstedge; edge++)
{
edge = model->surfedges[--e];
if (edge < 0)
{
v1 = &model->vertexes[model->edges[-edge].v[0]];
v2 = &model->vertexes[model->edges[-edge].v[1]];
}
else
{
v2 = &model->vertexes[model->edges[edge].v[0]];
v1 = &model->vertexes[model->edges[edge].v[1]];
}
VectorSubtract(v1->position, v2->position, edgedir);
CrossProduct(edgedir, surf->plane->normal, edgenormal);
if (!(surf->flags & SURF_PLANEBACK))
{
VectorNegate(edgenormal, edgenormal);
}
VectorNormalize(edgenormal);
dist = DotProduct(v1->position, edgenormal) - DotProduct(cpoint, edgenormal);
if (dist < 0)
VectorMA(cpoint, dist, edgenormal, cpoint);
}
VectorSubtract(cpoint, point, temp);
dist = DotProduct(temp, temp);
if (dist < bestdist)
{
bestsurf = i;
bestdist = dist;
}
}
}
}
else
{
int j;
float *v1, *v2;
vec3_t trinorm;
VectorSubtract(cpoint, point, temp);
dist = DotProduct(temp, temp);
if (dist < bestdist)
//if performance is needed, I suppose we could try walking bsp nodes a bit
surf = model->surfaces + model->firstmodelsurface;
for (i = 0; i < model->nummodelsurfaces; i++, surf++)
{
mesh_t *mesh = surf->mesh;
/* vec3_t mins, maxs;
//calc the surface bounds
ClearBounds(mins, maxs);
for (j = 0; j < mesh->numvertexes; j++)
AddPointToBounds(mesh->xyz_array[j], mins, maxs);
//clip the point to within those bounds
for (j = 0; j < 3; j++)
{
bestsurf = i;
bestdist = dist;
if (cpoint[j] < mins[j])
cpoint[j] = mins[j];
else
cpoint[j] = point[j];
if (cpoint[j] > maxs[j])
cpoint[j] = maxs[j];
}
//if the point got clipped to too far away, we can't do much
VectorSubtract(point, cpoint, temp);
dist = DotProduct(temp, temp);
if (dist*dist > bestdist)
continue;
*/
for (j = 0; j < mesh->numindexes; j+=3)
{
//calculate the distance from the plane
TriangleNormal(mesh->xyz_array[mesh->indexes[j+2]], mesh->xyz_array[mesh->indexes[j+1]], mesh->xyz_array[mesh->indexes[j+0]], trinorm);
if (!trinorm[0] && !trinorm[1] && !trinorm[2])
continue;
VectorNormalize(trinorm);
dist = DotProduct(point, trinorm) - DotProduct(mesh->xyz_array[mesh->indexes[j+0]], trinorm);
if (dist*dist < bestdist)
{
//set cpoint to be the point on the plane
VectorMA(point, -dist, trinorm, cpoint);
//clip to each edge of the triangle
for (e = 0; e < 3; e++)
{
v1 = mesh->xyz_array[mesh->indexes[j+e]];
v2 = mesh->xyz_array[mesh->indexes[j+((e+1)%3)]];
VectorSubtract(v1, v2, edgedir);
CrossProduct(edgedir, trinorm, edgenormal);
VectorNormalize(edgenormal);
dist = DotProduct(cpoint, edgenormal) - DotProduct(v1, edgenormal);
if (dist < 0)
VectorMA(cpoint, -dist, edgenormal, cpoint);
}
//if the point is closer, we win.
VectorSubtract(cpoint, point, temp);
dist = DotProduct(temp, temp);
if (dist < bestdist)
{
bestsurf = i;
bestdist = dist;
//can't break, one of the other tris might be closer.
}
}
}
}
}
@ -368,6 +450,7 @@ void QCBUILTIN PF_getsurfacenearpoint(progfuncs_t *prinst, struct globalvars_s *
// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
void QCBUILTIN PF_getsurfaceclippedpoint(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("PF_getsurfaceclippedpoint not implemented\n");
}
// #628 float(entity e, float s) getsurfacenumtriangles

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@ -2019,7 +2019,8 @@ static void BE_DrawMeshChain_Internal(void)
switch (shaderstate.mode)
{
case BEM_LIGHT:
BE_RenderMeshProgram(shaderstate.shader_rtlight, vertcount, idxfirst, idxcount);
if (shaderstate.shader_rtlight->prog)
BE_RenderMeshProgram(shaderstate.shader_rtlight, vertcount, idxfirst, idxcount);
break;
case BEM_DEPTHONLY:
shaderstate.lastpasscount = 0;

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@ -5,7 +5,7 @@
#include "glquake.h"
#ifdef D3DQUAKE
#ifdef D3D9QUAKE
#include "winquake.h"
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)

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@ -1515,7 +1515,7 @@ static void Shader_LoadGeneric(sgeneric_t *g, int qrtype)
else if (qrenderer == QR_DIRECT3D9)
FS_LoadFile(va("hlsl/%s.hlsl", basicname), &file);
else if (qrenderer == QR_DIRECT3D11)
FS_LoadFile(va("hlsl/%s.hlsl", basicname), &file);
FS_LoadFile(va("hlsl11/%s.hlsl", basicname), &file);
else if (qrenderer == QR_OPENGL)
{
#ifdef GLQUAKE
@ -1625,7 +1625,7 @@ void Shader_WriteOutGenerics_f(void)
else if (sbuiltins[i].qrtype == QR_DIRECT3D9)
name = va("hlsl/%s.hlsl", sbuiltins[i].name);
else if (sbuiltins[i].qrtype == QR_DIRECT3D11)
name = va("hlsl/%s.hlsl", sbuiltins[i].name);
name = va("hlsl11/%s.hlsl", sbuiltins[i].name);
if (name)
{

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@ -9,7 +9,6 @@ model meshes are interpolated multiple times per frame
//#define DBG_COLOURNOTDEPTH
#if defined(GLQUAKE) || defined(D3D9QUAKE)
#ifdef RTLIGHTS
#include "glquake.h"
@ -3080,4 +3079,3 @@ void Sh_DrawLights(qbyte *vis)
// memset(&bench, 0, sizeof(bench));
}
#endif
#endif

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@ -1,4 +1,9 @@
//network interface
//network interface+main module
//this code should work okay as a host server for Xepher.
//issue these two commands and Xephyr will do all the stuff we don't support properly.
//DISPLAY=127.0.0.1:0 Xephyr :1
//wmaker -display :1 (or xterm or whatever)
#include "../plugin.h"
#include "../engine.h"
@ -13,6 +18,7 @@ static qhandle_t xlistensocket=NULL;
xwindow_t *xfocusedwindow;
qboolean xrefreshed;
qboolean xscreenmodified; //texture updated
xclient_t *xgrabbedclient; //clients can ask the server to ignore other clients
extern xwindow_t *xpgrabbedwindow;
@ -1355,10 +1361,9 @@ void X_EvalutateCursorOwner(int movemode)
if (mx != x_mousex || my != x_mousey)
{
mask |= PointerMotionMask;
if (mousestate)
mask |= ButtonMotionMask;
else
mask |= PointerMotionMask;
}
if ((mousestate^x_mousestate) & Button1Mask)
mask |= Button1MotionMask;
@ -1669,6 +1674,7 @@ void XWindows_Draw(void)
{
XWindows_RefreshWindow(rootwindow);
xrefreshed = false;
xscreenmodified = true;
// Con_Printf("updated screen\n");
}
@ -1915,7 +1921,7 @@ int Plug_MenuEvent(int *args)
return 0;
}
int Plug_ExecuteCommand(int *args)
qintptr_t Plug_ExecuteCommand(qintptr_t *args)
{
char cmd[256];
Cmd_Argv(0, cmd, sizeof(cmd));
@ -1927,7 +1933,7 @@ int Plug_ExecuteCommand(int *args)
return 0;
}
int Plug_Tick(int *args)
qintptr_t Plug_Tick(qintptr_t *args)
{
XWindows_TendToClients();
return 0;
@ -1950,6 +1956,10 @@ qbyte *XWindows_DisplayFrame(void *ctx, qboolean nosound, enum uploadfmt *fmt, i
*fmt = TF_BGRX32;
*width = xscreenwidth;
*height = xscreenheight;
if (!xscreenmodified)
return NULL;
xscreenmodified = false;
return xscreen;
}
@ -1971,6 +1981,7 @@ static qboolean XWindows_SetSize (void *ctx, int width, int height)
xscreen = ns;
xscreenwidth = width;
xscreenheight = height;
xscreenmodified = true;
//FIXME: resize root window + send notify
@ -2015,7 +2026,7 @@ media_decoder_funcs_t decoderfuncs =
};
int Plug_Init(int *args)
qintptr_t Plug_Init(qintptr_t *args)
{
if (!Plug_Export("ExecuteCommand", Plug_ExecuteCommand) ||
// !Plug_Export("MenuEvent", Plug_MenuEvent) ||

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@ -1437,7 +1437,7 @@ void XR_GetKeyboardMapping (xclient_t *cl, xReq *request)
void XR_QueryPointer (xclient_t *cl, xReq *request)
{
extern int mousecursor_x, mousecursor_y;
extern int x_mousex, x_mousey, x_mousestate;
xQueryPointerReply rep;
rep.type = X_Reply;
@ -1446,14 +1446,25 @@ void XR_QueryPointer (xclient_t *cl, xReq *request)
rep.length = 0;
rep.root = rootwindow->res.id;
rep.child = rootwindow->res.id;
rep.rootX = mousecursor_x;
rep.rootY = mousecursor_y;
rep.winX = mousecursor_x;
rep.winY = mousecursor_y;
rep.rootX = x_mousex;
rep.rootY = x_mousey;
rep.winX = x_mousex;
rep.winY = x_mousey;
rep.mask = 0;
rep.pad1 = 0;
rep.pad = 0;
if ((x_mousestate) & Button1Mask)
rep.mask |= Button1MotionMask;
if ((x_mousestate) & Button2Mask)
rep.mask |= Button2MotionMask;
if ((x_mousestate) & Button3Mask)
rep.mask |= Button3MotionMask;
if ((x_mousestate) & Button4Mask)
rep.mask |= Button4MotionMask;
if ((x_mousestate) & Button5Mask)
rep.mask |= Button5MotionMask;
X_SendData(cl, &rep, sizeof(rep));
}
@ -2127,7 +2138,6 @@ void XR_CreatePixmap(xclient_t *cl, xReq *request)
// X_SendError(cl, BadValue, req->depth, X_CreatePixmap, 0);
// return;
}
req->depth = 24;
if (XS_GetResource(req->pid, (void**)&newpix) != x_none)
{

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@ -12,6 +12,7 @@ xwindow_t *rootwindow;
xresource_t *resources;
qbyte *xscreen;
qboolean xscreenmodified;
short xscreenwidth;
short xscreenheight;
@ -392,6 +393,7 @@ xwindow_t *XS_CreateWindow(int wid, xclient_t *owner, xwindow_t *parent, short x
neww->width = width;
neww->height = height;
neww->buffer = NULL;
neww->depth = 24;
XS_SetParent(neww, parent);
@ -561,6 +563,7 @@ void XS_CreateInitialResources(void)
xscreenwidth = 640;
xscreenheight = 480;
xscreen = realloc(xscreen, xscreenwidth*4 * xscreenheight);
xscreenmodified = true;
XS_CheckResourceSentinals();
@ -643,6 +646,7 @@ void XS_CreateInitialResources(void)
XS_CreateAtom(baseres++, "WM_TRANSIENT_FOR", NULL);
rootwindow = XS_CreateWindow(baseres++, NULL, NULL, 0, 0, xscreenwidth, xscreenheight);
rootwindow->depth = 24;
rootwindow->mapped = true;
XS_CheckResourceSentinals();