Fixed r_showshaders crashing on a surface without shadername.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5335 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 15 additions and 13 deletions
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@ -7300,21 +7300,23 @@ char *Shader_GetShaderBody(shader_t *s, char *fname, size_t fnamesize)
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}
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}
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if (!strchr(parsename, ':'))
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{
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//if the named shader is a .shader file then just directly load it.
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const char *token = COM_GetFileExtension(parsename, NULL);
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if (!strcmp(token, ".shader") || !*token)
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if ( parsename ) {
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if (!strchr(parsename, ':'))
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{
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char shaderfile[MAX_QPATH];
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if (!*token)
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//if the named shader is a .shader file then just directly load it.
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const char *token = COM_GetFileExtension(parsename, NULL);
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if (!strcmp(token, ".shader") || !*token)
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{
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Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.shader", parsename);
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if (COM_FCheckExists(shaderfile))
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Q_snprintfz(fname, fnamesize, "%s:%i", shaderfile, 1);
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char shaderfile[MAX_QPATH];
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if (!*token)
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{
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Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.shader", parsename);
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if (COM_FCheckExists(shaderfile))
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Q_snprintfz(fname, fnamesize, "%s:%i", shaderfile, 1);
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}
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else if (COM_FCheckExists(parsename))
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Q_snprintfz(fname, fnamesize, "%s:%i", parsename, 1);
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}
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else if (COM_FCheckExists(parsename))
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Q_snprintfz(fname, fnamesize, "%s:%i", parsename, 1);
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}
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}
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}
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