From 4c32449d26dd0096528733ce7851cd681bcd9b0d Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 10 Sep 2006 02:49:12 +0000 Subject: [PATCH] Fix incorrect traces in Quake3. This fixes rockets, at least. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2378 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/server/svq3_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/server/svq3_game.c b/engine/server/svq3_game.c index ac7a0f6d7..8e8f2c1a1 100644 --- a/engine/server/svq3_game.c +++ b/engine/server/svq3_game.c @@ -582,7 +582,7 @@ void SVQ3_Trace(q3trace_t *result, vec3_t start, vec3_t mins, vec3_t maxs, vec3_ if (!maxs) maxs = vec3_origin; - sv.worldmodel->funcs.Trace(sv.worldmodel, 0, 0, start, end, mins, maxs, &tr); + sv.worldmodel->funcs.NativeTrace(sv.worldmodel, 0, 0, start, end, mins, maxs, contentmask, &tr); result->allsolid = tr.allsolid; result->contents = tr.contents; VectorCopy(tr.endpos, result->endpos);