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r_powerupglow now actually works :P

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2299 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Mark Olsen 2006-05-28 23:00:10 +00:00
parent b720455bb8
commit 4ace1cbb80

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@ -1621,7 +1621,7 @@ void CL_LinkPacketEntities (void)
VectorCopy(le->origin, ent->origin)
//bots or powerup glows. Bots always glow, powerups can be disabled
if (state->modelindex != cl_playerindex && r_powerupglow.value);
if (state->modelindex != cl_playerindex && r_powerupglow.value)
{
flicker = r_lightflicker.value?(rand()&31):0;
// spawn light flashes, even ones coming from invisible objects