r_powerupglow now actually works :P
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2299 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1621,7 +1621,7 @@ void CL_LinkPacketEntities (void)
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VectorCopy(le->origin, ent->origin)
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//bots or powerup glows. Bots always glow, powerups can be disabled
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if (state->modelindex != cl_playerindex && r_powerupglow.value);
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if (state->modelindex != cl_playerindex && r_powerupglow.value)
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{
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flicker = r_lightflicker.value?(rand()&31):0;
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// spawn light flashes, even ones coming from invisible objects
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