fix stupid bug with vf_perspective 0 and maxdist 0.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4627 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -467,7 +467,7 @@ void R_SetupGL (float stereooffset)
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if (gl_maxdist.value>=1)
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if (gl_maxdist.value>=1)
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Matrix4x4_CM_Orthographic(r_refdef.m_projection, -fov_x/2, fov_x/2, -fov_y/2, fov_y/2, -gl_maxdist.value, gl_maxdist.value);
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Matrix4x4_CM_Orthographic(r_refdef.m_projection, -fov_x/2, fov_x/2, -fov_y/2, fov_y/2, -gl_maxdist.value, gl_maxdist.value);
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else
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else
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Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, r_refdef.vrect.width, 0, r_refdef.vrect.height, -9999, 9999);
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Matrix4x4_CM_Orthographic(r_refdef.m_projection, -fov_x/2, fov_x/2, -fov_y/2, fov_y/2, -9999, 9999);
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}
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}
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newa[0] = r_refdef.viewangles[0];
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newa[0] = r_refdef.viewangles[0];
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