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Fixed the hexen2 looping sound bug (implemented stopsound).

Muted some hexen2 effect warning prints, so it feels more stable even if its not.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-08-21 13:31:39 +00:00
parent 6fd01d9a2c
commit 4948652e17
4 changed files with 63 additions and 14 deletions

View file

@ -3344,7 +3344,12 @@ void CL_ParseStartSoundPacket(void)
#ifdef PEXT_CSQC
if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation))
#endif
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
{
if (!sound_num)
S_StopSound(ent, channel);
else
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
if (ent == cl.playernum[0]+1)
@ -3475,7 +3480,15 @@ void CLNQ_ParseStartSoundPacket(void)
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
#ifdef PEXT_CSQC
if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation))
#endif
{
if (!sound_num)
S_StopSound(ent, channel);
else
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
if (ent == cl.playernum[0]+1)
TP_CheckPickupSound(cl.sound_name[sound_num], pos);

View file

@ -1020,11 +1020,12 @@ void S_StopSoundCard(soundcardinfo_t *sc, int entnum, int entchannel)
for (i=0 ; i<sc->total_chans ; i++)
{
if (sc->channel[i].entnum == entnum
&& sc->channel[i].entchannel == entchannel)
&& (!entchannel || sc->channel[i].entchannel == entchannel))
{
sc->channel[i].end = 0;
sc->channel[i].sfx = NULL;
return;
if (entchannel)
return;
}
}
}

View file

@ -7145,6 +7145,7 @@ void PF_h2matchAngleToSlope(progfuncs_t *prinst, struct globalvars_s *pr_globals
actor->v->angles[0] = dot*pitch;
actor->v->angles[2] = (1-fabs(dot))*pitch*mod;
}
/*objective type stuff, this goes into a stat*/
void PF_h2updateinfoplaque(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int idx = G_FLOAT(OFS_PARM0);
@ -7179,7 +7180,7 @@ void PF_h2starteffect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
SV_Effect(G_VECTOR(OFS_PARM1), PF_precache_model_Internal(prinst, "models/sm_white.spr"), 0, 3, 20);
break;
case 11: //yellowred_flash
SV_Effect(G_VECTOR(OFS_PARM1), PF_precache_model_Internal(prinst, "models/yr_flash.spr"), 0, 21, 20);
SV_Effect(G_VECTOR(OFS_PARM1), PF_precache_model_Internal(prinst, "models/yr_flsh.spr"), 0, 21, 20);
break;
case 13: //sm_blue_flash
SV_Effect(G_VECTOR(OFS_PARM1), PF_precache_model_Internal(prinst, "models/bluflash.spr"), 0, 5, 20);
@ -7242,10 +7243,17 @@ void PF_h2starteffect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
case 56: //bomb
SV_Effect(G_VECTOR(OFS_PARM1), PF_precache_model_Internal(prinst, "models/pow.spr"), 0, 6, 20);
break;
case 46:
case 52:
case 53:
case 57:
case 5: //bluespark
case 43: //snow
case 46: //acid_muzzfl
case 51: //lball_expl
case 52: //acid_splat
case 53: //acid_expl
case 57: //brn_bounce
case 58: //lshock
case 38: //teleporterpuffs
case 39: //teleporterbody
case 62: //onfire
break;
@ -7272,18 +7280,40 @@ void PF_h2endeffect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
void PF_h2rain_go(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
/*
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PMAR1);
float *size = G_VECTOR(OFS_PARM2);
float *dir = G_VECTOR(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
float count = G_FLOAT(OFS_PARM5);
*/
Con_DPrintf("rain go\n", (int)G_FLOAT(OFS_PARM0));
}
void PF_h2StopSound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int channel;
edict_t *entity;
entity = G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
SVQ1_StartSound (entity, channel, "", 1, 0);
}
void PF_h2updatesoundpos(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_DPrintf("updatesoundpos\n");
}
void PF_h2whiteflash(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
/*
broadcast a stuffcmd, I guess, to flash the screen white
Only seen this occur once: after killing pravus.
*/
Con_DPrintf("white flash\n", (int)G_FLOAT(OFS_PARM0));
}
void PF_h2getstring(progfuncs_t *prinst, struct globalvars_s *pr_globals)

View file

@ -819,10 +819,15 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
}
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.strings.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.strings.sound_precache[sound_num]))
break;
if (!*sample)
sound_num = 0;
else
{
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.strings.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.strings.sound_precache[sound_num]))
break;
}
if ( sound_num == MAX_SOUNDS || !sv.strings.sound_precache[sound_num] )
{
@ -838,7 +843,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
channel &= 7;
}
else
use_phs = true;
use_phs = attenuation!=0;
// if (channel == CHAN_BODY || channel == CHAN_VOICE)
// reliable = true;