fix movetypes, fix q2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3994 fc73d0e0-1445-4013-8a0c-d673dee63da5
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13 changed files with 102 additions and 47 deletions
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@ -3390,6 +3390,8 @@ void CL_ParsePlayerinfo (void)
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state->pm_type = PM_NONE;
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else if (pm_code == PMC_FREEZE)
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state->pm_type = PM_FREEZE;
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else if (pm_code == PMC_WALLWALK)
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state->pm_type = PM_WALLWALK;
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else {
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// future extension?
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goto guess_pm_type;
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@ -606,11 +606,14 @@ void CL_ClampPitch (int pnum)
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vec3_t view[4];
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vec3_t impact, norm;
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float mat[16], mat2[16];
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vec3_t cross;
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float roll;
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float dot;
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static float oldtime;
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float timestep = realtime - oldtime;
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oldtime = realtime;
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if (1)
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if (cl.pmovetype[pnum] == PM_WALLWALK)
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{
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AngleVectors(cl.viewangles[pnum], view[0], view[1], view[2]);
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Matrix4x4_RM_FromVectors(mat, view[0], view[1], view[2], vec3_origin);
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@ -628,19 +631,13 @@ void CL_ClampPitch (int pnum)
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norm[2] = 1;
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}
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{
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vec3_t cross;
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float roll;
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float dot;
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/*keep the roll relative to the 'ground'*/
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CrossProduct(norm, view[2], cross);
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dot = DotProduct(view[0], cross);
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roll = timestep * 720/M_PI * -(dot);
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Con_Printf("%f %f\n", dot, roll);
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roll = timestep * 360 * -(dot);
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Matrix4_Multiply(Matrix4x4_CM_NewRotation(roll, 1, 0, 0), mat, mat2);
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Matrix3x4_RM_ToVectors(mat2, view[0], view[1], view[2], view[3]);
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}
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Matrix3x4_RM_ToVectors(mat2, view[0], view[1], view[2], view[3]);
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VectorAngles(view[0], view[2], cl.viewangles[pnum]);
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cl.viewangles[pnum][PITCH]=360 - cl.viewangles[pnum][PITCH];
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VectorClear(cl.viewanglechange[pnum]);
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@ -689,10 +686,15 @@ void CL_ClampPitch (int pnum)
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cl.viewangles[pnum][PITCH] = cl.minpitch;
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}
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if (cl.viewangles[pnum][ROLL] > 50)
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cl.viewangles[pnum][ROLL] = 50;
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if (cl.viewangles[pnum][ROLL] < -50)
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cl.viewangles[pnum][ROLL] = -50;
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// if (cl.viewangles[pnum][ROLL] > 50)
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// cl.viewangles[pnum][ROLL] = 50;
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// if (cl.viewangles[pnum][ROLL] < -50)
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// cl.viewangles[pnum][ROLL] = -50;
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roll = timestep*cl.viewangles[pnum][ROLL]*30;
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if ((cl.viewangles[pnum][ROLL]-roll < 0) != (cl.viewangles[pnum][ROLL]<0))
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cl.viewangles[pnum][ROLL] = 0;
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else
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cl.viewangles[pnum][ROLL] -= timestep*cl.viewangles[pnum][ROLL]*3;
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}
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/*
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@ -531,7 +531,7 @@ void CL_SendConnectPacket (int mtu,
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Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, fteprotextsupported2), sizeof(data));
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#endif
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if (mtu >= 0)
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if (mtu > 0)
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{
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if (adr.type == NA_LOOPBACK)
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mtu = 8192;
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@ -831,9 +831,13 @@ qboolean CL_CheckQ2BspWals(char *file)
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break;
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if (i == j)
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{
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if (!CL_CheckDLFile(va("textures/%s.wal", tinf[i].texture)))
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if (!CL_CheckDLFile(va("textures/%s.tga", tinf[i].texture)))
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if (!CL_CheckOrEnqueDownloadFile(tinf[i].texture, NULL, 0))
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gotone = true;
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}
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}
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return gotone;
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}
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@ -767,21 +767,32 @@ void CL_PlayerFrameUpdated(player_state_t *plstate, entity_state_t *state, int s
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{
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/*update the prediction info*/
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int pmtype, i;
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if (state->u.q1.pmovetype == MOVETYPE_NOCLIP)
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switch(state->u.q1.pmovetype)
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{
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case MOVETYPE_NOCLIP:
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if (cls.z_ext & Z_EXT_PM_TYPE_NEW)
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pmtype = PM_SPECTATOR;
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else
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pmtype = PM_OLD_SPECTATOR;
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}
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else if (state->u.q1.pmovetype == MOVETYPE_FLY)
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break;
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case MOVETYPE_FLY:
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pmtype = PM_FLY;
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else if (state->u.q1.pmovetype == MOVETYPE_NONE)
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break;
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case MOVETYPE_NONE:
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pmtype = PM_NONE;
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else if (state->u.q1.pmovetype == MOVETYPE_BOUNCE || state->u.q1.pmovetype == MOVETYPE_TOSS)
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break;
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case MOVETYPE_BOUNCE:
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case MOVETYPE_TOSS:
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pmtype = PM_DEAD;
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else
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break;
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case MOVETYPE_WALLWALK:
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pmtype = PM_WALLWALK;
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break;
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default:
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pmtype = PM_NORMAL;
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break;
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}
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plstate->pm_type = pmtype;
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VectorCopy(state->origin, plstate->origin);
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@ -1015,6 +1026,7 @@ fixedorg:
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org = lrp;
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vel = lrpv;
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cl.pmovetype[pnum] = PM_NONE;
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goto fixedorg;
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}
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else
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@ -1054,6 +1066,7 @@ fixedorg:
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, &to->playerstate[cl.playernum[pnum]], &to->cmd[pnum]);
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}
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cl.onground[pnum] = pmove.onground;
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cl.pmovetype[pnum] = to->playerstate[cl.playernum[pnum]].pm_type;
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stepheight = to->playerstate[cl.playernum[pnum]].origin[2] - from->playerstate[cl.playernum[pnum]].origin[2];
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if (cl.nolocalplayer[pnum])
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@ -658,6 +658,7 @@ typedef struct
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qboolean oldfixangle[MAX_SPLITS]; //received a fixangle - so disable prediction till the next packet.
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vec3_t fixangles[MAX_SPLITS]; //received a fixangle - so disable prediction till the next packet.
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vec3_t oldfixangles[MAX_SPLITS]; //received a fixangle - so disable prediction till the next packet.
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int pmovetype[MAX_SPLITS];
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int teamplay;
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int deathmatch;
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@ -1090,9 +1090,6 @@ void PM_PlayerMove (float gamespeed)
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frametime = pmove.cmd.msec * 0.001*gamespeed;
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pmove.numtouch = 0;
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//TEMP
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pmove.pm_type = PM_WALLWALK;
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if (pmove.pm_type == PM_NONE || pmove.pm_type == PM_FREEZE) {
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PM_CategorizePosition ();
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return;
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@ -358,6 +358,7 @@ pbool ED_CanFree (edict_t *ed);
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#define MOVETYPE_FOLLOW 12 // track movement of aiment
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#define MOVETYPE_H2PUSHPULL 13 // pushable/pullable object
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#define MOVETYPE_H2SWIM 14 // should keep the object in water
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#define MOVETYPE_WALLWALK 31 // walks up walls and along ceilings
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#define MOVETYPE_PHYSICS 32
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// edict->solid values
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@ -424,7 +424,7 @@ enum clcq2_ops_e
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#define PMC_FLY 4 // fly, bump into walls
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#define PMC_NONE 5 // can't move (client had better lerp the origin...)
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#define PMC_FREEZE 6 // TODO: lerp movement and viewangles
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#define PMC_EXTRA3 7 // future extension
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#define PMC_WALLWALK 7 // future extension
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//any more will require a different protocol message.
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@ -1761,9 +1761,13 @@ void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
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case PM_NONE:
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pm_code = PMC_NONE;
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break;
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case PM_WALLWALK:
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pm_code = PMC_WALLWALK;
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break;
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default:
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Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
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pm_code=0;
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// Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
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pm_code=PMC_NORMAL;
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break;
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}
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}
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else
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@ -1874,7 +1874,7 @@ client_t *SVC_DirectConnect(void)
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case PROTOCOL_VERSION_FRAGMENT:
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mtu = Q_atoi(Cmd_Argv(1)) & ~7;
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if (mtu < 64)
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mtu = 64;
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mtu = 0;
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Con_DPrintf("Client supports fragmentation. mtu %i.\n", mtu);
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break;
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case PROTOCOL_INFO_GUID:
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@ -2323,7 +2323,7 @@ client_t *SVC_DirectConnect(void)
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newcl->netchan.compress = true;
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else
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newcl->netchan.compress = false;
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if (mtu >= 0)
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if (mtu >= 64)
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newcl->netchan.fragmentsize = mtu;
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newcl->protocol = protocol;
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@ -1743,6 +1743,7 @@ void SV_Begin_Core(client_t *split)
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split->edict->v->maxs[0] = 16;
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split->edict->v->maxs[1] = 16;
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split->edict->v->maxs[2] = 32;
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split->edict->v->movetype = MOVETYPE_NOCLIP;
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}
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}
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@ -5453,23 +5454,30 @@ int SV_PMTypeForClient (client_t *cl)
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return PM_NORMAL;
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}
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if (cl->edict->v->movetype == MOVETYPE_NOCLIP)
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switch((int)cl->edict->v->movetype)
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{
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case MOVETYPE_NOCLIP:
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/*older/vanilla clients have a b0rked spectator mode that we don't want to break*/
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if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW)
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return PM_SPECTATOR;
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return PM_OLD_SPECTATOR;
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}
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if (cl->edict->v->movetype == MOVETYPE_FLY)
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case MOVETYPE_WALLWALK:
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return PM_WALLWALK;
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case MOVETYPE_FLY:
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return PM_FLY;
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if (cl->edict->v->movetype == MOVETYPE_NONE)
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case MOVETYPE_NONE:
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return PM_NONE;
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case MOVETYPE_WALK:
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default:
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if (cl->edict->v->health <= 0)
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return PM_DEAD;
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return PM_NORMAL;
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}
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}
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@ -5839,6 +5847,28 @@ if (sv_player->v->health > 0 && before && !after )
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VectorCopy (pmove.origin, sv_player->v->origin);
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VectorCopy (pmove.angles, sv_player->v->v_angle);
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if (pmove.pm_type == PM_WALLWALK)
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{
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if (!sv_player->v->fixangle)
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{
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//FIXME: bound to pmove.gravitydir
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vec3_t view[3];
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vec3_t surf[3];
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vec3_t fwd, up;
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AngleVectors(sv_player->v->v_angle, view[0], view[1], view[2]);
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/*calculate the surface axis with up from the pmove code and right/forwards relative to the player's directions*/
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VectorNegate(pmove.gravitydir, surf[2]);
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CrossProduct(view[0], surf[2], surf[1]);
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VectorNormalize(surf[1]);
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CrossProduct(surf[2], surf[1], surf[0]);
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/*interpolate the forward direction to be 1/3rd the player, and 2/3rds the surface forward*/
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VectorInterpolate(surf[0], 0.333, view[0], fwd);
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CrossProduct(surf[1], fwd, up);
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/*we have our player's new axis*/
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VectorAngles(fwd, up, sv_player->v->angles);
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}
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}
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player_mins[0] = -16;
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player_mins[1] = -16;
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player_mins[2] = -24;
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@ -6223,6 +6253,8 @@ haveannothergo:
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if (c == -1)
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break;
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// Con_Printf("(%s) %i: %i\n", cl->name, msg_readcount, c);
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switch (c)
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{
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default:
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@ -1016,11 +1016,12 @@ static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, v
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{
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trace_t trace;
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model_t *model;
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int mdlidx = ent->v->modelindex;
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// get the clipping hull
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if (ent->v->solid == SOLID_BSP)
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if (ent->v->solid == SOLID_BSP && mdlidx)
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{
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model = w->Get_CModel(w, ent->v->modelindex);
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model = w->Get_CModel(w, mdlidx);
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if (!model || (model->type != mod_brush && model->type != mod_heightmap))
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Host_Error("SOLID_BSP with non bsp model (classname: %s)", PR_GetString(w->progs, ent->v->classname));
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}
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@ -1046,12 +1047,10 @@ static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, v
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}
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// if using hitmodel, we know it hit the bounding box, so try a proper trace now.
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if (hitmodel && trace.fraction != 1 && ent->v->solid != SOLID_BSP && ent->v->modelindex != 0)
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if (hitmodel && trace.fraction != 1 && ent->v->solid != SOLID_BSP && mdlidx != 0)
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{
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//okay, we hit the bbox
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model_t *model;
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model = w->Get_CModel(w, ent->v->modelindex);
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model = w->Get_CModel(w, mdlidx);
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if (model && model->funcs.NativeTrace)
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{
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