From 472710d17786c19a52a4f632edeaf7a3331be0fe Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 4 Dec 2012 17:09:00 +0000 Subject: [PATCH] support SPOT without PCF. don't spam about SPECULAR. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4158 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/shaders/glsl/rtlight.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/shaders/glsl/rtlight.glsl b/engine/shaders/glsl/rtlight.glsl index 0e055c0b3..875b80809 100644 --- a/engine/shaders/glsl/rtlight.glsl +++ b/engine/shaders/glsl/rtlight.glsl @@ -1,5 +1,4 @@ !!permu BUMP -!!permu SPECULAR !!permu SKELETAL !!permu FOG !!cvarf r_glsl_offsetmapping_scale @@ -24,7 +23,8 @@ varying vec3 lightvector; #if defined(SPECULAR) || defined(OFFSETMAPPING) varying vec3 eyevector; #endif -#if defined(PCF) || defined(CUBEPROJ) + +#if defined(PCF) || defined(CUBEPROJ) || defined(SPOT) varying vec4 vtexprojcoord; uniform mat4 l_cubematrix; #ifndef SPOT