Hexen2: Fix suicidal monsters bug (could also break quake too).
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@ -71,7 +71,7 @@ qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up)
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//quake's hulls are weird. sizes are defined as from mins to mins+hullsize. the actual maxs is ignored other than for its size.
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//quake's hulls are weird. sizes are defined as from mins to mins+hullsize. the actual maxs is ignored other than for its size.
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hull_t *hull;
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hull_t *hull;
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hull = Q1BSP_ChooseHull(world->worldmodel, ent->xv->hull, ent->v->mins, ent->v->maxs, start);
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hull = Q1BSP_ChooseHull(world->worldmodel, ent->xv->hull, ent->v->mins, ent->v->maxs, start);
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VectorAdd (mins, start, mins);
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//ignore the hull's offset. the minpoint is the minpoint. lets fix up the size though, just in case.
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VectorSubtract (mins, hull->clip_mins, maxs);
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VectorSubtract (mins, hull->clip_mins, maxs);
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VectorAdd (maxs, hull->clip_maxs, maxs);
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VectorAdd (maxs, hull->clip_maxs, maxs);
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}
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}
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