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Hexen2: Fix suicidal monsters bug (could also break quake too).

This commit is contained in:
Shpoike 2023-06-05 22:41:59 +01:00
parent 56cee8749b
commit 4577ffcbb1

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@ -71,7 +71,7 @@ qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up)
//quake's hulls are weird. sizes are defined as from mins to mins+hullsize. the actual maxs is ignored other than for its size. //quake's hulls are weird. sizes are defined as from mins to mins+hullsize. the actual maxs is ignored other than for its size.
hull_t *hull; hull_t *hull;
hull = Q1BSP_ChooseHull(world->worldmodel, ent->xv->hull, ent->v->mins, ent->v->maxs, start); hull = Q1BSP_ChooseHull(world->worldmodel, ent->xv->hull, ent->v->mins, ent->v->maxs, start);
VectorAdd (mins, start, mins); //ignore the hull's offset. the minpoint is the minpoint. lets fix up the size though, just in case.
VectorSubtract (mins, hull->clip_mins, maxs); VectorSubtract (mins, hull->clip_mins, maxs);
VectorAdd (maxs, hull->clip_maxs, maxs); VectorAdd (maxs, hull->clip_maxs, maxs);
} }