Fix up msvc/win32 a bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3733 fc73d0e0-1445-4013-8a0c-d673dee63da5
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9 changed files with 15 additions and 6 deletions
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@ -219,6 +219,7 @@ typedef struct rendererinfo_s {
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void (*R_LessenStains) (void);
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void (*R_LessenStains) (void);
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void (*Mod_Init) (void);
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void (*Mod_Init) (void);
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void (*Mod_Shutdown) (void);
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void (*Mod_ClearAll) (void);
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void (*Mod_ClearAll) (void);
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struct model_s *(*Mod_ForName) (char *name, qboolean crash);
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struct model_s *(*Mod_ForName) (char *name, qboolean crash);
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struct model_s *(*Mod_FindName) (char *name);
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struct model_s *(*Mod_FindName) (char *name);
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@ -313,6 +313,7 @@ extern texid_t ptritexture;
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#if defined(GLQUAKE) || defined(D3DQUAKE)
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#if defined(GLQUAKE) || defined(D3DQUAKE)
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void RMod_Init (void);
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void RMod_Init (void);
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void RMod_Shutdown (void);
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int Mod_TagNumForName(struct model_s *model, char *name);
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int Mod_TagNumForName(struct model_s *model, char *name);
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int Mod_SkinNumForName(struct model_s *model, char *name);
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int Mod_SkinNumForName(struct model_s *model, char *name);
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int Mod_FrameNumForName(struct model_s *model, char *name);
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int Mod_FrameNumForName(struct model_s *model, char *name);
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@ -717,6 +717,7 @@ void (*R_AddStain) (vec3_t org, float red, float green, float blue, float rad
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void (*R_LessenStains) (void);
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void (*R_LessenStains) (void);
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void (*Mod_Init) (void);
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void (*Mod_Init) (void);
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void (*Mod_Shutdown) (void);
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void (*Mod_ClearAll) (void);
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void (*Mod_ClearAll) (void);
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struct model_s *(*Mod_ForName) (char *name, qboolean crash);
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struct model_s *(*Mod_ForName) (char *name, qboolean crash);
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struct model_s *(*Mod_FindName) (char *name);
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struct model_s *(*Mod_FindName) (char *name);
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@ -799,6 +800,7 @@ rendererinfo_t dedicatedrendererinfo = {
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#if defined(GLQUAKE) || defined(D3DQUAKE)
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#if defined(GLQUAKE) || defined(D3DQUAKE)
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RMod_Init,
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RMod_Init,
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RMod_Shutdown,
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RMod_ClearAll,
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RMod_ClearAll,
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RMod_ForName,
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RMod_ForName,
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RMod_FindName,
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RMod_FindName,
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@ -1354,6 +1356,7 @@ void R_SetRenderer(rendererinfo_t *ri)
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VID_SetWindowCaption = ri->VID_SetWindowCaption;
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VID_SetWindowCaption = ri->VID_SetWindowCaption;
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Mod_Init = ri->Mod_Init;
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Mod_Init = ri->Mod_Init;
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Mod_Shutdown = ri->Mod_Shutdown;
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Mod_Think = ri->Mod_Think;
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Mod_Think = ri->Mod_Think;
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Mod_ClearAll = ri->Mod_ClearAll;
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Mod_ClearAll = ri->Mod_ClearAll;
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Mod_ForName = ri->Mod_ForName;
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Mod_ForName = ri->Mod_ForName;
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@ -1401,7 +1404,8 @@ void R_ShutdownRenderer(void)
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CL_AllowIndependantSendCmd(false); //FIXME: figure out exactly which parts are going to affect the model loading.
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CL_AllowIndependantSendCmd(false); //FIXME: figure out exactly which parts are going to affect the model loading.
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P_Shutdown();
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P_Shutdown();
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RMod_Shutdown();
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if (Mod_Shutdown)
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Mod_Shutdown();
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IN_Shutdown();
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IN_Shutdown();
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@ -599,7 +599,7 @@ static void OpenAL_SetUnderWater (soundcardinfo_t *sc, qboolean underwater)
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}
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}
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/*stub should not be called*/
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/*stub should not be called*/
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static void OpenAL_Submit (soundcardinfo_t *sc)
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static void OpenAL_Submit (soundcardinfo_t *sc, int start, int end)
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{
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{
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//Con_Printf("OpenAL: Submit\n");
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//Con_Printf("OpenAL: Submit\n");
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}
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}
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@ -512,7 +512,7 @@ SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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Send sound to device if buffer isn't really the dma buffer
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===============
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===============
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*/
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*/
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static void DSOUND_Submit(soundcardinfo_t *sc)
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static void DSOUND_Submit(soundcardinfo_t *sc, int start, int end)
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{
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{
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}
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}
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@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define WAV_BUFFER_SIZE 0x0400
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#define WAV_BUFFER_SIZE 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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#define SECONDARY_BUFFER_SIZE 0x10000
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static void WAV_Submit(soundcardinfo_t *sc);
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static void WAV_Submit(soundcardinfo_t *sc, int start, int end);
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typedef struct {
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typedef struct {
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HWAVEOUT hWaveOut;
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HWAVEOUT hWaveOut;
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@ -166,7 +166,7 @@ WAV_Submit
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Send sound to device if buffer isn't really the dma buffer
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Send sound to device if buffer isn't really the dma buffer
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===============
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===============
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*/
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*/
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static void WAV_Submit(soundcardinfo_t *sc)
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static void WAV_Submit(soundcardinfo_t *sc, int start, int end)
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{
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{
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LPWAVEHDR h;
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LPWAVEHDR h;
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int wResult;
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int wResult;
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@ -84,9 +84,10 @@ qboolean Plugin_ExecuteString(void);
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#ifdef VM_UI
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#ifdef VM_UI
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qboolean UI_Command(void);
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qboolean UI_Command(void);
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void UI_Init (void);
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void UI_Init (void);
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void UI_Start (void);
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void UI_Stop (void);
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qboolean UI_OpenMenu(void);
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qboolean UI_OpenMenu(void);
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void UI_Restart_f(void);
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void UI_Restart_f(void);
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void UI_Stop (void);
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qboolean UI_Q2LayoutChanged(void);
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qboolean UI_Q2LayoutChanged(void);
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void UI_StringChanged(int num);
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void UI_StringChanged(int num);
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qboolean UI_MousePosition(int xpos, int ypos);
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qboolean UI_MousePosition(int xpos, int ypos);
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@ -1207,6 +1207,7 @@ rendererinfo_t d3drendererinfo =
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Surf_LessenStains,
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Surf_LessenStains,
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RMod_Init,
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RMod_Init,
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RMod_Shutdown,
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RMod_ClearAll,
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RMod_ClearAll,
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RMod_ForName,
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RMod_ForName,
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RMod_FindName,
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RMod_FindName,
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@ -1105,6 +1105,7 @@ rendererinfo_t openglrendererinfo = {
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Surf_LessenStains,
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Surf_LessenStains,
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RMod_Init,
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RMod_Init,
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RMod_Shutdown,
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RMod_ClearAll,
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RMod_ClearAll,
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RMod_ForName,
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RMod_ForName,
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RMod_FindName,
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RMod_FindName,
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