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Ditch the windows close messagebox in favour of telling the menuqc instead. Should help encourage people to save their config changes a little more often...

This commit is contained in:
Shpoike 2024-05-25 01:59:28 +01:00
parent 92fd7eb9a7
commit 44f97c2cc1
5 changed files with 27 additions and 16 deletions

View file

@ -1577,6 +1577,18 @@ void M_Init (void)
}
#endif
void M_Window_ClosePrompt(void)
{ //someone clicked our window's 'close' button or system menu or alt+f4 or etc. we blocked it for now, but don't just ignore it...
COM_AssertMainThread("M_Window_ClosePrompt");
Key_Dest_Remove(kdm_console);
if (Cmd_Exists("menu_quit") || Cmd_AliasExist("menu_quit", RESTRICT_LOCAL))
Cmd_ExecuteString("menu_quit prompt", RESTRICT_LOCAL); //our builtin menus use this form
else if (Cmd_Exists("m_quit") || Cmd_AliasExist("m_quit", RESTRICT_LOCAL))
Cmd_ExecuteString("m_quit", RESTRICT_LOCAL); //some menuqc mods use a different name for the command to avoid conflicts.
else
Cmd_ExecuteString("quit", RESTRICT_LOCAL); //fall back to the engine's version
}
// Generic function to choose which game menu to draw
int M_GameType (void)

View file

@ -150,6 +150,7 @@ void M_Menu_Mods_f (void); //used at startup if the current gamedirs look dodgy.
void M_Menu_Installer (void); //given an embedded manifest, this displays an install menu for said game.
mpic_t *M_CachePic (char *path);
void M_Menu_Quit_f (void);
void M_Window_ClosePrompt (void); //called when the window was requested to be closed. displays whatever quit menu is appropriate.
void menufixme(void); //REMOVE REMOVE REMOVE
typedef struct emenu_s emenu_t;

View file

@ -3193,14 +3193,8 @@ static void GetEvent(void)
char *protname = x11.pXGetAtomName(vid_dpy, event.xclient.data.l[0]);
if (!strcmp(protname, "WM_DELETE_WINDOW"))
{
Key_Dest_Remove(kdm_console);
if (Cmd_Exists("menu_quit") || Cmd_AliasExist("menu_quit", RESTRICT_LOCAL))
Cmd_ExecuteString("menu_quit prompt", RESTRICT_LOCAL);
else if (Cmd_Exists("m_quit") || Cmd_AliasExist("m_quit", RESTRICT_LOCAL))
Cmd_ExecuteString("m_quit", RESTRICT_LOCAL);
else
Cmd_ExecuteString("quit", RESTRICT_LOCAL);
x11.pXSetInputFocus(vid_dpy, vid_window, RevertToParent, CurrentTime);
x11.pXSetInputFocus(vid_dpy, vid_window, RevertToParent, CurrentTime); //make it easier to pick an option. FIXME: bring to top is a separate thing.
M_Window_ClosePrompt();
}
else if (!strcmp(protname, "_NET_WM_PING"))
{

View file

@ -2854,7 +2854,7 @@ void MainThreadWndProc(void *ctx, void *data, size_t msg, size_t ex)
Z_Free(data);
break;
case WM_CLOSE:
Cbuf_AddText("\nquit\n", RESTRICT_LOCAL);
M_Window_ClosePrompt();
break;
case WM_SIZE:
case WM_MOVE:
@ -3110,6 +3110,14 @@ static LONG WINAPI GLMainWndProc (
case WM_CLOSE:
if (!vid_initializing)
{
#if 1
#ifdef WTHREAD
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
#else
M_Window_ClosePrompt();
#endif
SetFocus(hWnd);
#else
if (wantquit)
{
//urr, this would be the second time that they've told us to quit.
@ -3133,6 +3141,7 @@ static LONG WINAPI GLMainWndProc (
#endif
wantquit = true;
}
#endif
}
break;

View file

@ -598,13 +598,8 @@ void xdg_toplevel_handle_configure(void *data, struct xdg_toplevel *xdg_toplevel
}
void xdg_toplevel_handle_close(void *data, struct xdg_toplevel *xdg_toplevel)
{
Key_Dest_Remove(kdm_console);
if (Cmd_Exists("menu_quit") || Cmd_AliasExist("menu_quit", RESTRICT_LOCAL))
Cmd_ExecuteString("menu_quit prompt", RESTRICT_LOCAL);
else if (Cmd_Exists("m_quit") || Cmd_AliasExist("m_quit", RESTRICT_LOCAL))
Cmd_ExecuteString("m_quit", RESTRICT_LOCAL);
else
Cmd_ExecuteString("quit", RESTRICT_LOCAL);
//fixme: steal focus, bring to top, or just hope the compositor is doing that for us when the user right-clicked the task bar of our minimised app or whatever.
M_Window_ClosePrompt();
}
static struct xdg_toplevel_listener {
void (*configure)(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height, struct wl_array *states);