Add a fix for the clash between bboxes and polygons (#197)
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@ -2892,6 +2892,15 @@ void CLQ1_AddVisibleBBoxes(void)
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shader_t *s;
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shader_t *s;
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vec3_t min, max, size;
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vec3_t min, max, size;
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#pragma message("Temporary Code: BBoxes calling R2D_Flush")
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/*
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* HACK(fhomolka): For some reason, bboxes like to mess with progs-drawn Polygons.
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* The clean way would be to understand WHY they mess with eachother, for now this must do.
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* TODO(fhomolka)
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* Comment by Spike: "qc's polys should have been flushed inside renderscene"
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*/
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if(R2D_Flush) R2D_Flush();
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switch(r_showbboxes.ival & 3)
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switch(r_showbboxes.ival & 3)
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{
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{
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default:
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default:
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