From 35176c44b3af38e39a103ad460ed924851042182 Mon Sep 17 00:00:00 2001 From: Spoike Date: Wed, 9 Jan 2008 00:22:13 +0000 Subject: [PATCH] Finally fixed lightning beam origins for spectated players. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2845 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_tent.c | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/engine/client/cl_tent.c b/engine/client/cl_tent.c index b5d5ffe49..6666c2126 100644 --- a/engine/client/cl_tent.c +++ b/engine/client/cl_tent.c @@ -2471,7 +2471,7 @@ void CL_UpdateBeams (void) { for (j = 0; j < cl.splitclients; j++) { - if (b->entity == (autocam[j]?spec_track[j]:(cl.playernum[j]+1))) + if (b->entity == (autocam[j]?spec_track[j]+1:(cl.playernum[j]+1))) { player_state_t *pl; // VectorSubtract(cl.simorg, b->start, org); @@ -2576,16 +2576,6 @@ void CL_UpdateBeams (void) pitch += 360; } - -/* if (1) //cool funky particle mode. - { - CL_LightningParticleBeam(b->start, b->end); - continue; - } -*/ -// if (part_type[rt_lightning1].loaded) -// if (!P_ParticleTrail(b->start, b->end, rt_lightning1, NULL)) -// continue; if (ruleset_allow_particle_lightning.value) if (b->particleeffect >= 0 && !P_ParticleTrail(b->start, b->end, b->particleeffect, &b->trailstate)) continue;