Deliver _ONE messages to correct spectator(s) (#265)
Previously it would only deliver if: (a) you were spectating no one (b) player-0 was getting messages (which you'd then incorrectly receive) Co-authored-by: newby <newby@rakis.net>
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@ -737,7 +737,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
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{
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if (oneclient != split)
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{
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if (andspecs && split->spectator && split->spec_track >= 0 && oneclient == &svs.clients[split->spec_track])
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if (andspecs && split->spectator && split->spec_track > 0 && oneclient == &svs.clients[split->spec_track - 1])
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;
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else
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continue;
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