Try to fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5814 fc73d0e0-1445-4013-8a0c-d673dee63da5
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7 changed files with 27 additions and 32 deletions
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@ -52,9 +52,11 @@ fi
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#windows doesn't cross compile, so no system dependancy issues
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#skip some dependancies if we're running on cygwin, ode is buggy.
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if [ "$(uname -s)" == "Linux" ]; then
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PLUGINS_WINDOWS="ffmpeg ode qi ezhud xmpp irc"
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PLUGINS_WIN32="ffmpeg ode qi ezhud xmpp irc"
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PLUGINS_WIN64="ffmpeg ode qi ezhud xmpp irc"
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else
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PLUGINS_WINDOWS="qi ezhud xmpp irc"
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PLUGINS_WIN32="qi ezhud xmpp irc"
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PLUGINS_WIN64="qi ezhud xmpp irc"
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fi
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echo
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@ -229,7 +231,8 @@ if [ "$UID" != "0" ]; then
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echo "TARGETS_WINDOWS=\"$TARGETS_WINDOWS\"" >>$FTECONFIG
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echo "TARGETS_LINUX=\"$TARGETS_LINUX\"" >>$FTECONFIG
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echo "PLUGINS_WINDOWS=\"$PLUGINS_WINDOWS\"" >>$FTECONFIG
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echo "PLUGINS_WIN32=\"$PLUGINS_WIN32\"" >>$FTECONFIG
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echo "PLUGINS_WIN64=\"$PLUGINS_WIN64\"" >>$FTECONFIG
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echo "PLUGINS_LINUXx86=\"$PLUGINS_LINUXx86\"" >>$FTECONFIG
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echo "PLUGINS_LINUXx64=\"$PLUGINS_LINUXx64\"" >>$FTECONFIG
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echo "PLUGINS_LINUXx32=\"$PLUGINS_LINUXx32\"" >>$FTECONFIG
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@ -463,11 +466,11 @@ if [ $UID -ne 0 ] && [ $REBUILD_TOOLCHAINS == "y" ]; then
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echo "Making libraries (win64)..."
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make FTE_TARGET=win64 makelibs CPUOPTIMISATIONS=-fno-finite-math-only 2>&1 >>/dev/null
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fi
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if [ "$BUILD_WIN32" == "y" ] && [[ "$PLUGINS_WINDOWS" =~ "ode" ]]; then
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if [ "$BUILD_WIN32" == "y" ] && [[ "$PLUGINS_WIN32" =~ "ode" ]]; then
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echo "Prebuilding ODE library (win32)..."
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make FTE_TARGET=win32 plugins-rel NATIVE_PLUGINS=ode 2>&1 >>/dev/null
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fi
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if [ "$BUILD_WIN64" == "y" ] && [[ "$PLUGINS_WINDOWS" =~ "ode" ]]; then
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if [ "$BUILD_WIN64" == "y" ] && [[ "$PLUGINS_WIN64" =~ "ode" ]]; then
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echo "Prebuilding ODE library (win64)..."
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make FTE_TARGET=win64 plugins-rel NATIVE_PLUGINS=ode 2>&1 >>/dev/null
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fi
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11
build_wip.sh
11
build_wip.sh
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@ -23,7 +23,8 @@ BUILD_WEB=y
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PLUGINS_LINUXx86="qi ezhud xmpp irc"
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PLUGINS_LINUXx64="qi ezhud xmpp irc"
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PLUGINS_LINUXx32="qi ezhud xmpp irc"
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PLUGINS_WINDOWS="avplug ode qi ezhud xmpp irc"
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PLUGINS_WIN32="avplug ode qi ezhud xmpp irc"
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PLUGINS_WIN64="avplug ode qi ezhud xmpp irc"
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THREADS="-j 4"
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TARGETS_LINUX="qcc-rel rel dbg vk-rel plugins-rel plugins-dbg"
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@ -218,14 +219,14 @@ if [ "$BUILD_CYGWIN" != "n" ]; then
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NATIVE_PLUGINS="qi ezhud" build "Cygwin" cygwin qcc-rel rel dbg plugins-rel plugins-dbg
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fi
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if [ "$BUILD_WIN32" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows 32-bit" win32 FTE_TARGET=win32 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
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NATIVE_PLUGINS="$PLUGINS_WIN32" build "Windows 32-bit" win32 FTE_TARGET=win32 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
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fi
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if [ "$BUILD_WIN64" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows 64-bit" win64 FTE_TARGET=win64 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
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NATIVE_PLUGINS="$PLUGINS_WIN64" build "Windows 64-bit" win64 FTE_TARGET=win64 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
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fi
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if [ "$BUILD_MSVC" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows MSVC 32-bit" msvc FTE_TARGET=vc BITS=32 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows MSVC 64-bit" msvc FTE_TARGET=vc BITS=64 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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NATIVE_PLUGINS="$PLUGINS_WIN32" build "Windows MSVC 32-bit" msvc FTE_TARGET=vc BITS=32 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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NATIVE_PLUGINS="$PLUGINS_WIN64" build "Windows MSVC 64-bit" msvc FTE_TARGET=vc BITS=64 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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fi
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export NATIVE_PLUGINS="qi ezhud xmpp irc"
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if [ "$BUILD_ANDROID" != "n" ]; then
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@ -2407,10 +2407,10 @@ static void PM_UpdatePackageList(qboolean autoupdate, int retry)
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PM_PreparePackageList();
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#ifndef WEBCLIENT
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for (i = 0; i < numdownloadablelists; i++)
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for (i = 0; i < pm_numsources; i++)
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{
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if (downloadablelist[i].status == SRCSTAT_PENDING)
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downloadablelist[i].status = SRCSTAT_FAILED_DNS;
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if (pm_source[i].status == SRCSTAT_PENDING)
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pm_source[i].status = SRCSTAT_FAILED_DNS;
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}
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#else
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doautoupdate |= autoupdate;
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@ -3336,11 +3336,6 @@ int PM_IsApplying(qboolean listsonly)
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count++;
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}
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}
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/*for (i = 0; i < numdownloadablelists; i++)
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{
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if (downloadablelist[i].curdl)
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count++;
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}*/
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#endif
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return count;
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}
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@ -5199,14 +5194,6 @@ static void MD_Download_UpdateStatus(struct emenu_s *m)
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if (!info->populated)
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{
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y = 48;
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/*for (i = 0; i < numdownloadablelists; i++)
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{
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if (downloadablelist[i].status == SRCSTAT_PENDING)
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{
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Draw_FunStringWidth(0, y, "Querying for package list", vid.width, 2, false);
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return;
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}
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}*/
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info->populated = true;
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MC_AddFrameStart(m, 48);
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@ -1309,7 +1309,7 @@ void M_Menu_Preset_f (void)
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MB_CONSOLECMDRETURN("^7normal (faithful)", "fps_preset normal\n", "An updated but still faithful appearance, using content replacements where applicable", presetoption[4]),
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MB_CONSOLECMDRETURN("^7nice (dynamic)", "fps_preset nice\n", "For people who like nice things, but still want to actually play", presetoption[5]),
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MB_COMBOCVAR("gen deluxemaps", r_deluxemapping_cvar, deluxeopts, NULL, NULL),
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#ifdef RTLIGHTS
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#if defined(RTLIGHTS) && (defined(GLQUAKE) || defined(VKQUAKE))
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MB_CONSOLECMDRETURN("^7realtime (all on)", "fps_preset realtime\n", "For people who value pretty over fast/smooth. Not viable for deathmatch.", presetoption[6]),
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MB_CHECKBOXCVAR("bloom", r_bloom, 1),
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MB_CHECKBOXCVAR("force rtlights", r_shadow_realtime_world_importlightentitiesfrommap, 1),
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@ -1554,7 +1554,7 @@ void M_Menu_Render_f (void)
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emenu_t *menu;
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extern cvar_t r_novis, cl_item_bobbing, r_waterwarp, r_nolerp, r_noframegrouplerp, r_fastsky, gl_nocolors, gl_lerpimages, r_wateralpha, r_drawviewmodel, gl_cshiftenabled, r_hdr_irisadaptation, scr_logcenterprint, r_fxaa, r_graphics;
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#ifdef GLQUAKE
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#if defined(GLQUAKE) || defined(VKQUAKE)
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extern cvar_t r_bloom;
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#endif
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static menuresel_t resel;
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@ -1580,7 +1580,7 @@ void M_Menu_Render_f (void)
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#endif
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MB_COMBOCVAR("Log Centerprints", scr_logcenterprint, logcenteropts, logcentervalues, "Display centerprints in the console also."),
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MB_CHECKBOXCVAR("FXAA", r_fxaa, 0),
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#ifdef GLQUAKE
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#if defined(GLQUAKE) || defined(VKQUAKE)
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MB_CHECKBOXCVAR("Bloom", r_bloom, 0),
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#endif
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MB_CHECKBOXCVARTIP("HDR", r_hdr_irisadaptation, 0, "Adjust scene brightness to compensate for lighting levels."),
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@ -467,9 +467,11 @@ showhelp:
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// print cvar name
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if (!cmd->defaultstr || !strcmp(cmd->string, cmd->defaultstr))
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Con_Printf(S_COLOR_GREEN "%s", cmd->name);
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Con_Printf(S_COLOR_GREEN "%s", cmd->name); //cvar has default value, woo.
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else if (cmd->flags & CVAR_ARCHIVE)
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Con_Printf(S_COLOR_RED "%s", cmd->name); //cvar will persist. oh noes.
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else
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Con_Printf(S_COLOR_RED "%s", cmd->name);
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Con_Printf(S_COLOR_YELLOW "%s", cmd->name); //cvar is changed, but won't be saved to a config so w/e.
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total++;
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// print current value
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@ -5509,6 +5509,7 @@ TRACE(("LoadBrushModel %i\n", __LINE__));
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submod->cnodes = NULL;
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Q1BSP_SetModelFuncs(submod);
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#ifdef Q2BSPS
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if (bm->brushes)
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{
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struct bihleaf_s *leafs, *l;
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@ -5527,6 +5528,7 @@ TRACE(("LoadBrushModel %i\n", __LINE__));
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BIH_Build(submod, leafs, l-leafs);
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BZ_Free(leafs);
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}
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#endif
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if (i)
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COM_AddWork(WG_MAIN, Mod_ModelLoaded, submod, NULL, MLS_LOADED, 0);
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@ -81,7 +81,7 @@ cvar_t cmd_allowaccess = CVAR("cmd_allowaccess", "0"); //set to 1 to allow cmd t
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cvar_t cmd_gamecodelevel = CVARF("cmd_gamecodelevel", STRINGIFY(RESTRICT_LOCAL), CVAR_NOTFROMSERVER); //execution level which gamecode is told about (for unrecognised commands)
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cvar_t sv_pure = CVARFD("sv_pure", "", CVAR_SERVERINFO, "The most evil cvar in the world, many clients will ignore this.\n0=standard quake rules.\n1=clients should prefer files within packages present on the server.\n2=clients should use *only* files within packages present on the server.\nDue to quake 1.01/1.06 differences, a setting of 2 only works in total conversions.");
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cvar_t sv_nqplayerphysics = CVARAFCD("sv_nqplayerphysics", "auto", "sv_nomsec", 0, SV_NQPhysicsUpdate, "Disable player prediction and run NQ-style player physics instead. This can be used for compatibility with mods that expect exact behaviour.");
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cvar_t sv_nqplayerphysics = CVARAFCD("sv_nqplayerphysics", "auto", "sv_nomsec", CVAR_ARCHIVE, SV_NQPhysicsUpdate, "Disable player prediction and run NQ-style player physics instead. This can be used for compatibility with mods that expect exact behaviour.");
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#ifdef HAVE_LEGACY
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static cvar_t sv_brokenmovetypes = CVARD("sv_brokenmovetypes", "0", "Emulate vanilla quakeworld by forcing MOVETYPE_WALK on all players. Shouldn't be used for any games other than QuakeWorld.");
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