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Needed for q2 monster muzzle flashes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@901 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-18 06:12:35 +00:00
parent d6f910c10b
commit 300734ae71

487
engine/client/q2m_flash.c Normal file
View file

@ -0,0 +1,487 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_flash.c
// this file is included in both the game dll and quake2,
// the game needs it to source shot locations, the client
// needs it to position muzzle flashes
vec3_t monster_flash_offset [] =
{
// flash 0 is not used
0.0, 0.0, 0.0,
// MZ2_TANK_BLASTER_1 1
20.7, -18.5, 28.7,
// MZ2_TANK_BLASTER_2 2
16.6, -21.5, 30.1,
// MZ2_TANK_BLASTER_3 3
11.8, -23.9, 32.1,
// MZ2_TANK_MACHINEGUN_1 4
22.9, -0.7, 25.3,
// MZ2_TANK_MACHINEGUN_2 5
22.2, 6.2, 22.3,
// MZ2_TANK_MACHINEGUN_3 6
19.4, 13.1, 18.6,
// MZ2_TANK_MACHINEGUN_4 7
19.4, 18.8, 18.6,
// MZ2_TANK_MACHINEGUN_5 8
17.9, 25.0, 18.6,
// MZ2_TANK_MACHINEGUN_6 9
14.1, 30.5, 20.6,
// MZ2_TANK_MACHINEGUN_7 10
9.3, 35.3, 22.1,
// MZ2_TANK_MACHINEGUN_8 11
4.7, 38.4, 22.1,
// MZ2_TANK_MACHINEGUN_9 12
-1.1, 40.4, 24.1,
// MZ2_TANK_MACHINEGUN_10 13
-6.5, 41.2, 24.1,
// MZ2_TANK_MACHINEGUN_11 14
3.2, 40.1, 24.7,
// MZ2_TANK_MACHINEGUN_12 15
11.7, 36.7, 26.0,
// MZ2_TANK_MACHINEGUN_13 16
18.9, 31.3, 26.0,
// MZ2_TANK_MACHINEGUN_14 17
24.4, 24.4, 26.4,
// MZ2_TANK_MACHINEGUN_15 18
27.1, 17.1, 27.2,
// MZ2_TANK_MACHINEGUN_16 19
28.5, 9.1, 28.0,
// MZ2_TANK_MACHINEGUN_17 20
27.1, 2.2, 28.0,
// MZ2_TANK_MACHINEGUN_18 21
24.9, -2.8, 28.0,
// MZ2_TANK_MACHINEGUN_19 22
21.6, -7.0, 26.4,
// MZ2_TANK_ROCKET_1 23
6.2, 29.1, 49.1,
// MZ2_TANK_ROCKET_2 24
6.9, 23.8, 49.1,
// MZ2_TANK_ROCKET_3 25
8.3, 17.8, 49.5,
// MZ2_INFANTRY_MACHINEGUN_1 26
26.6, 7.1, 13.1,
// MZ2_INFANTRY_MACHINEGUN_2 27
18.2, 7.5, 15.4,
// MZ2_INFANTRY_MACHINEGUN_3 28
17.2, 10.3, 17.9,
// MZ2_INFANTRY_MACHINEGUN_4 29
17.0, 12.8, 20.1,
// MZ2_INFANTRY_MACHINEGUN_5 30
15.1, 14.1, 21.8,
// MZ2_INFANTRY_MACHINEGUN_6 31
11.8, 17.2, 23.1,
// MZ2_INFANTRY_MACHINEGUN_7 32
11.4, 20.2, 21.0,
// MZ2_INFANTRY_MACHINEGUN_8 33
9.0, 23.0, 18.9,
// MZ2_INFANTRY_MACHINEGUN_9 34
13.9, 18.6, 17.7,
// MZ2_INFANTRY_MACHINEGUN_10 35
15.4, 15.6, 15.8,
// MZ2_INFANTRY_MACHINEGUN_11 36
10.2, 15.2, 25.1,
// MZ2_INFANTRY_MACHINEGUN_12 37
-1.9, 15.1, 28.2,
// MZ2_INFANTRY_MACHINEGUN_13 38
-12.4, 13.0, 20.2,
// MZ2_SOLDIER_BLASTER_1 39
10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
// MZ2_SOLDIER_BLASTER_2 40
21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
// MZ2_SOLDIER_SHOTGUN_1 41
10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
// MZ2_SOLDIER_SHOTGUN_2 42
21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_1 43
10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_2 44
21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
// MZ2_GUNNER_MACHINEGUN_1 45
30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15,
// MZ2_GUNNER_MACHINEGUN_2 46
29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15,
// MZ2_GUNNER_MACHINEGUN_3 47
28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15,
// MZ2_GUNNER_MACHINEGUN_4 48
28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15,
// MZ2_GUNNER_MACHINEGUN_5 49
26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15,
// MZ2_GUNNER_MACHINEGUN_6 50
26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15,
// MZ2_GUNNER_MACHINEGUN_7 51
26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15,
// MZ2_GUNNER_MACHINEGUN_8 52
29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15,
// MZ2_GUNNER_GRENADE_1 53
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_GUNNER_GRENADE_2 54
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_GUNNER_GRENADE_3 55
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_GUNNER_GRENADE_4 56
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_CHICK_ROCKET_1 57
// -24.8, -9.0, 39.0,
24.8, -9.0, 39.0, // PGM - this was incorrect in Q2
// MZ2_FLYER_BLASTER_1 58
12.1, 13.4, -14.5,
// MZ2_FLYER_BLASTER_2 59
12.1, -7.4, -14.5,
// MZ2_MEDIC_BLASTER_1 60
12.1, 5.4, 16.5,
// MZ2_GLADIATOR_RAILGUN_1 61
30.0, 18.0, 28.0,
// MZ2_HOVER_BLASTER_1 62
32.5, -0.8, 10.0,
// MZ2_ACTOR_MACHINEGUN_1 63
18.4, 7.4, 9.6,
// MZ2_SUPERTANK_MACHINEGUN_1 64
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_2 65
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_3 66
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_4 67
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_5 68
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_6 69
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_ROCKET_1 70
16.0, -22.5, 91.2,
// MZ2_SUPERTANK_ROCKET_2 71
16.0, -33.4, 86.7,
// MZ2_SUPERTANK_ROCKET_3 72
16.0, -42.8, 83.3,
// --- Start Xian Stuff ---
// MZ2_BOSS2_MACHINEGUN_L1 73
32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L2 74
32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L3 75
32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L4 76
32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L5 77
32, -40, 70,
// --- End Xian Stuff
// MZ2_BOSS2_ROCKET_1 78
22.0, 16.0, 10.0,
// MZ2_BOSS2_ROCKET_2 79
22.0, 8.0, 10.0,
// MZ2_BOSS2_ROCKET_3 80
22.0, -8.0, 10.0,
// MZ2_BOSS2_ROCKET_4 81
22.0, -16.0, 10.0,
// MZ2_FLOAT_BLASTER_1 82
32.5, -0.8, 10,
// MZ2_SOLDIER_BLASTER_3 83
20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
// MZ2_SOLDIER_SHOTGUN_3 84
20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_3 85
20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
// MZ2_SOLDIER_BLASTER_4 86
7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
// MZ2_SOLDIER_SHOTGUN_4 87
7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_4 88
7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
// MZ2_SOLDIER_BLASTER_5 89
30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
// MZ2_SOLDIER_SHOTGUN_5 90
30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_5 91
30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
// MZ2_SOLDIER_BLASTER_6 92
27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
// MZ2_SOLDIER_SHOTGUN_6 93
27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_6 94
27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
// MZ2_SOLDIER_BLASTER_7 95
28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
// MZ2_SOLDIER_SHOTGUN_7 96
28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_7 97
28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
// MZ2_SOLDIER_BLASTER_8 98
// 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2,
// MZ2_SOLDIER_SHOTGUN_8 99
34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_8 100
34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
// --- Xian shit below ---
// MZ2_MAKRON_BFG 101
17, -19.5, 62.9,
// MZ2_MAKRON_BLASTER_1 102
-3.6, -24.1, 59.5,
// MZ2_MAKRON_BLASTER_2 103
-1.6, -19.3, 59.5,
// MZ2_MAKRON_BLASTER_3 104
-0.1, -14.4, 59.5,
// MZ2_MAKRON_BLASTER_4 105
2.0, -7.6, 59.5,
// MZ2_MAKRON_BLASTER_5 106
3.4, 1.3, 59.5,
// MZ2_MAKRON_BLASTER_6 107
3.7, 11.1, 59.5,
// MZ2_MAKRON_BLASTER_7 108
-0.3, 22.3, 59.5,
// MZ2_MAKRON_BLASTER_8 109
-6, 33, 59.5,
// MZ2_MAKRON_BLASTER_9 110
-9.3, 36.4, 59.5,
// MZ2_MAKRON_BLASTER_10 111
-7, 35, 59.5,
// MZ2_MAKRON_BLASTER_11 112
-2.1, 29, 59.5,
// MZ2_MAKRON_BLASTER_12 113
3.9, 17.3, 59.5,
// MZ2_MAKRON_BLASTER_13 114
6.1, 5.8, 59.5,
// MZ2_MAKRON_BLASTER_14 115
5.9, -4.4, 59.5,
// MZ2_MAKRON_BLASTER_15 116
4.2, -14.1, 59.5,
// MZ2_MAKRON_BLASTER_16 117
2.4, -18.8, 59.5,
// MZ2_MAKRON_BLASTER_17 118
-1.8, -25.5, 59.5,
// MZ2_MAKRON_RAILGUN_1 119
-17.3, 7.8, 72.4,
// MZ2_JORG_MACHINEGUN_L1 120
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L2 121
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L3 122
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L4 123
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L5 124
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L6 125
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_R1 126
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R2 127
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R3 128
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R4 129
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R5 130
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R6 131
78.5, 46.7, 96,
// MZ2_JORG_BFG_1 132
6.3, -9, 111.2,
// MZ2_BOSS2_MACHINEGUN_R1 73
32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R2 74
32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R3 75
32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R4 76
32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R5 77
32, 40, 70,
// --- End Xian Shit ---
// ROGUE
// note that the above really ends at 137
// carrier machineguns
// MZ2_CARRIER_MACHINEGUN_L1
56, -32, 32,
// MZ2_CARRIER_MACHINEGUN_R1
56, 32, 32,
// MZ2_CARRIER_GRENADE
42, 24, 50,
// MZ2_TURRET_MACHINEGUN 141
16, 0, 0,
// MZ2_TURRET_ROCKET 142
16, 0, 0,
// MZ2_TURRET_BLASTER 143
16, 0, 0,
// MZ2_STALKER_BLASTER 144
24, 0, 6,
// MZ2_DAEDALUS_BLASTER 145
32.5, -0.8, 10.0,
// MZ2_MEDIC_BLASTER_2 146
12.1, 5.4, 16.5,
// MZ2_CARRIER_RAILGUN 147
32, 0, 6,
// MZ2_WIDOW_DISRUPTOR 148
57.72, 14.50, 88.81,
// MZ2_WIDOW_BLASTER 149
56, 32, 32,
// MZ2_WIDOW_RAIL 150
62, -20, 84,
// MZ2_WIDOW_PLASMABEAM 151 // PMM - not used!
32, 0, 6,
// MZ2_CARRIER_MACHINEGUN_L2 152
61, -32, 12,
// MZ2_CARRIER_MACHINEGUN_R2 153
61, 32, 12,
// MZ2_WIDOW_RAIL_LEFT 154
17, -62, 91,
// MZ2_WIDOW_RAIL_RIGHT 155
68, 12, 86,
// MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order
47.5, 56, 89,
// MZ2_WIDOW_BLASTER_SWEEP2 157
54, 52, 91,
// MZ2_WIDOW_BLASTER_SWEEP3 158
58, 40, 91,
// MZ2_WIDOW_BLASTER_SWEEP4 159
68, 30, 88,
// MZ2_WIDOW_BLASTER_SWEEP5 160
74, 20, 88,
// MZ2_WIDOW_BLASTER_SWEEP6 161
73, 11, 87,
// MZ2_WIDOW_BLASTER_SWEEP7 162
73, 3, 87,
// MZ2_WIDOW_BLASTER_SWEEP8 163
70, -12, 87,
// MZ2_WIDOW_BLASTER_SWEEP9 164
67, -20, 90,
// MZ2_WIDOW_BLASTER_100 165
-20, 76, 90,
// MZ2_WIDOW_BLASTER_90 166
-8, 74, 90,
// MZ2_WIDOW_BLASTER_80 167
0, 72, 90,
// MZ2_WIDOW_BLASTER_70 168 d06
10, 71, 89,
// MZ2_WIDOW_BLASTER_60 169 d07
23, 70, 87,
// MZ2_WIDOW_BLASTER_50 170 d08
32, 64, 85,
// MZ2_WIDOW_BLASTER_40 171
40, 58, 84,
// MZ2_WIDOW_BLASTER_30 172 d10
48, 50, 83,
// MZ2_WIDOW_BLASTER_20 173
54, 42, 82,
// MZ2_WIDOW_BLASTER_10 174 d12
56, 34, 82,
// MZ2_WIDOW_BLASTER_0 175
58, 26, 82,
// MZ2_WIDOW_BLASTER_10L 176 d14
60, 16, 82,
// MZ2_WIDOW_BLASTER_20L 177
59, 6, 81,
// MZ2_WIDOW_BLASTER_30L 178 d16
58, -2, 80,
// MZ2_WIDOW_BLASTER_40L 179
57, -10, 79,
// MZ2_WIDOW_BLASTER_50L 180 d18
54, -18, 78,
// MZ2_WIDOW_BLASTER_60L 181
42, -32, 80,
// MZ2_WIDOW_BLASTER_70L 182 d20
36, -40, 78,
// MZ2_WIDOW_RUN_1 183
68.4, 10.88, 82.08,
// MZ2_WIDOW_RUN_2 184
68.51, 8.64, 85.14,
// MZ2_WIDOW_RUN_3 185
68.66, 6.38, 88.78,
// MZ2_WIDOW_RUN_4 186
68.73, 5.1, 84.47,
// MZ2_WIDOW_RUN_5 187
68.82, 4.79, 80.52,
// MZ2_WIDOW_RUN_6 188
68.77, 6.11, 85.37,
// MZ2_WIDOW_RUN_7 189
68.67, 7.99, 90.24,
// MZ2_WIDOW_RUN_8 190
68.55, 9.54, 87.36,
// MZ2_CARRIER_ROCKET_1 191
0, 0, -5,
// MZ2_CARRIER_ROCKET_2 192
0, 0, -5,
// MZ2_CARRIER_ROCKET_3 193
0, 0, -5,
// MZ2_CARRIER_ROCKET_4 194
0, 0, -5,
// MZ2_WIDOW2_BEAMER_1 195
// 72.13, -17.63, 93.77,
69.00, -17.63, 93.77,
// MZ2_WIDOW2_BEAMER_2 196
// 71.46, -17.08, 89.82,
69.00, -17.08, 89.82,
// MZ2_WIDOW2_BEAMER_3 197
// 71.47, -18.40, 90.70,
69.00, -18.40, 90.70,
// MZ2_WIDOW2_BEAMER_4 198
// 71.96, -18.34, 94.32,
69.00, -18.34, 94.32,
// MZ2_WIDOW2_BEAMER_5 199
// 72.25, -18.30, 97.98,
69.00, -18.30, 97.98,
// MZ2_WIDOW2_BEAM_SWEEP_1 200
45.04, -59.02, 92.24,
// MZ2_WIDOW2_BEAM_SWEEP_2 201
50.68, -54.70, 91.96,
// MZ2_WIDOW2_BEAM_SWEEP_3 202
56.57, -47.72, 91.65,
// MZ2_WIDOW2_BEAM_SWEEP_4 203
61.75, -38.75, 91.38,
// MZ2_WIDOW2_BEAM_SWEEP_5 204
65.55, -28.76, 91.24,
// MZ2_WIDOW2_BEAM_SWEEP_6 205
67.79, -18.90, 91.22,
// MZ2_WIDOW2_BEAM_SWEEP_7 206
68.60, -9.52, 91.23,
// MZ2_WIDOW2_BEAM_SWEEP_8 207
68.08, 0.18, 91.32,
// MZ2_WIDOW2_BEAM_SWEEP_9 208
66.14, 9.79, 91.44,
// MZ2_WIDOW2_BEAM_SWEEP_10 209
62.77, 18.91, 91.65,
// MZ2_WIDOW2_BEAM_SWEEP_11 210
58.29, 27.11, 92.00,
// end of table
0.0, 0.0, 0.0
};