fix .maxspeed and .gravity with ssqc's runstandardplayerphysics
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4784 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 13 additions and 2 deletions
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@ -8709,6 +8709,16 @@ static void QCBUILTIN PF_runclientphys(pubprogfuncs_t *prinst, struct globalvars
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VectorCopy(ent->v->mins, pmove.player_mins);
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VectorCopy(ent->xv->gravitydir, pmove.gravitydir);
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//update entity-specific stuff
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movevars.entgravity = sv_gravity.value/movevars.gravity;
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if (ent->xv->gravity)
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movevars.entgravity *= ent->xv->gravity;
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movevars.maxspeed = ent->xv->maxspeed?ent->xv->maxspeed:sv_maxspeed.value;
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#ifdef HEXEN2
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if (ent->xv->hasted)
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movevars.maxspeed *= ent->xv->hasted;
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#endif
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pmove.numtouch = 0;
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pmove.world = &sv.world;
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pmove.skipent = -1;
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@ -6162,8 +6162,9 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
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movevars.watersinkspeed = *pm_watersinkspeed.string?pm_watersinkspeed.value:60;
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movevars.flyfriction = *pm_flyfriction.string?pm_flyfriction.value:4;
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if (sv_player->xv->hasted)
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movevars.maxspeed*=sv_player->xv->hasted;
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// should already be folded into host_client->maxspeed
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// if (sv_player->xv->hasted)
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// movevars.maxspeed*=sv_player->xv->hasted;
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for (i=0 ; i<3 ; i++)
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{
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