make it build on linux
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@539 fc73d0e0-1445-4013-8a0c-d673dee63da5
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854f5340c1
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4 changed files with 8 additions and 2 deletions
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@ -106,6 +106,7 @@ CLIENT_OBJS = \
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$(OUT_DIR)/m_x.o \
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$(OUT_DIR)/x_reqs.o \
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$(OUT_DIR)/x_res.o \
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$(OUT_DIR)/pr_menu.o \
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#\
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# $(OUT_DIR)/sys_dosa.o
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SOFTWARE_OBJS = \
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@ -658,6 +659,9 @@ $(OUT_DIR)/roq_read.o : $(CLIENT_DIR)/roq_read.c
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$(OUT_DIR)/clq2_cin.o : $(CLIENT_DIR)/clq2_cin.c
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$(DO_CC)
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$(OUT_DIR)/pr_menu.o : $(CLIENT_DIR)/pr_menu.c
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$(DO_CC)
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$(OUT_DIR)/m_options.o : $(CLIENT_DIR)/m_options.c
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$(DO_CC)
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@ -278,7 +278,7 @@ void R_Part_SkyTri(float *v1, float *v2, float *v3, struct msurface_s *surf);
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void R_ClearParticles (void);
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void R_Part_NewServer(void);
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int ParticleTypeForName(char *name);
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void R_SetRenderer(r_qrenderer_t wanted);
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void R_SetRenderer(int wanted);
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void R_DrawParticles (void);
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void R_InitParticles (void);
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void RQ_Init(void);
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@ -2595,7 +2595,7 @@ typedef struct {
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void GL_LoadQ3Model(model_t *mod, void *buffer)
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{
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extern qboolean gl_bumpmappingpossible;
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extern int gl_bumpmappingpossible;
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int hunkstart, hunkend, hunktotal;
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// int version;
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int s, i, j, d;
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@ -893,3 +893,5 @@ void GLVID_LockBuffer() {}
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int GLVID_ForceUnlockedAndReturnState (void) {return 0;}
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void GLVID_ForceLockState (int lk) {}
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void GLVID_HandlePause (qboolean pause) {}
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void GL_DoSwap(void) {}
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