Ignore spawnflags when CheckSpawn is defined, so that the mod can do it instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5334 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 9 additions and 6 deletions
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@ -1661,12 +1661,6 @@ static void PDECL PR_DoSpawnInitialEntity(pubprogfuncs_t *progfuncs, struct edic
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func_t f;
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char spawnfuncname[256];
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if ((int)ed->v->spawnflags & ctx->killonspawnflags)
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{
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ED_Free(progfuncs, (struct edict_s *)ed);
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return;
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}
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if (!ctx->foundfuncs)
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{
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ctx->foundfuncs = true;
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@ -1676,6 +1670,15 @@ static void PDECL PR_DoSpawnInitialEntity(pubprogfuncs_t *progfuncs, struct edic
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ctx->SV_OnEntityPostSpawnFunction = PR_FindFunction(progfuncs, "SV_OnEntityPostSpawnFunction", -2);
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}
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//remove the entity if its spawnflags matches the ones we're killing on
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//we skip this check if the mod has the CheckSpawn function defined. Such mods can do their own filtering easily enough.
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//dpcompat: SV_OnEntityPreSpawnFunction does not inhibit this legacy behaviour (even though it really ought to).
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if (!ctx->CheckSpawn && (int)ed->v->spawnflags & ctx->killonspawnflags)
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{
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ED_Free(progfuncs, (struct edict_s *)ed);
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return;
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}
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if (ctx->SV_OnEntityPreSpawnFunction)
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{
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// void *pr_globals = PR_globals(progfuncs, PR_CURRENT);
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