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Fix for mouse pointers (should be more generic fixme: port changes to linux input too)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2073 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-03-10 03:52:12 +00:00
parent 3f6f2be82e
commit 2be6d55f4a
2 changed files with 31 additions and 6 deletions

View file

@ -1383,11 +1383,7 @@ static void ProcessMouse(mouse_t *mouse, usercmd_t *cmd, int pnum)
if(in_xflip.value) mx *= -1;
#endif
if (mouseusedforgui || (key_dest == key_menu && (m_state == m_complex || m_state == m_plugin) || key_dest == key_console)
#ifdef VM_UI
|| UI_MenuState()
#endif
)
if (Key_MouseShouldBeFree())
{
mousemove_x += mx;
mousemove_y += my;

View file

@ -492,7 +492,7 @@ void Key_ConsoleRelease(int key)
}
for (x = con_mousedown[0]; x < xpos; x++)
*buf++ = con_current->text[x + ((y%con_current->totallines)*con_current->linewidth)];
*buf++ = con_current->text[x + ((y%con_current->totallines)*con_current->linewidth)]&127;
}
while(buf > bufhead && buf[-1] == ' ')
buf--;
@ -1274,6 +1274,35 @@ void Key_Init (void)
Cvar_Register (&con_selectioncolour, "Console variables");
}
qboolean Key_MouseShouldBeFree(void)
{
//returns if the mouse should be a cursor or if it should go to the menu
//if true, the input code is expected to return mouse cursor positions rather than deltas
extern int mouseusedforgui;
if (mouseusedforgui) //I don't like this
return true;
if (key_dest == key_menu)
{
if (m_state == m_complex || m_state == m_plugin)
return true;
}
if (key_dest == key_console)
return true;
if (key_dest == key_game && cls.state < ca_connected)
return true;
#ifdef VM_UI
if (UI_MenuState())
return true;
#endif
return false;
}
/*
===================
Key_Event