restructured model loading to fail to load rather than error if given an unrecognised model.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@491 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 1 deletions
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@ -567,6 +567,8 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
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}
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}
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#endif
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#endif
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couldntload:
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if (crash)
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if (crash)
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Host_EndGame ("Mod_NumForName: %s not found", mod->name);
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Host_EndGame ("Mod_NumForName: %s not found", mod->name);
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@ -645,9 +647,13 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
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break;
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break;
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#endif
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#endif
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default:
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case 30: //hl
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case 29: //q1
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GLMod_LoadBrushModel (mod, buf);
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GLMod_LoadBrushModel (mod, buf);
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break;
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break;
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default:
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Con_Printf("Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
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goto couldntload;
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}
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}
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R_DefaultTrail(mod);
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R_DefaultTrail(mod);
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