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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4950 fc73d0e0-1445-4013-8a0c-d673dee63da5

This commit is contained in:
Spoike 2015-07-27 09:00:18 +00:00
parent 8cfbc1ad26
commit 2b77e1ad3b
3 changed files with 4 additions and 4 deletions

View file

@ -1306,7 +1306,7 @@ void SV_Loadgame_f (void)
return;
}
#ifdef MENU_DAT
#if defined(MENU_DAT) && !defined(SERVERONLY)
MP_Toggle(0);
#endif

View file

@ -610,7 +610,7 @@ void SV_Map_f (void)
}
#endif
#ifdef MENU_DAT
#if defined(MENU_DAT) && !defined(SERVERONLY)
MP_Toggle(0);
#endif

View file

@ -6333,14 +6333,14 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
{
vec3_t diffuse, ambient, dir;
float lev = 0;
#ifdef RTLIGHTS
#if defined(RTLIGHTS) && !defined(SERVERONLY)
Sh_CalcPointLight(sv_player->v->origin, ambient);
lev += VectorLength(ambient);
if (!r_shadow_realtime_world.ival || r_shadow_realtime_world_lightmaps.value)
#endif
{
cl.worldmodel->funcs.LightPointValues(cl.worldmodel, sv_player->v->origin, ambient, diffuse, dir);
sv.world.worldmodel->funcs.LightPointValues(sv.world.worldmodel, sv_player->v->origin, ambient, diffuse, dir);
lev += (VectorLength(ambient) + VectorLength(diffuse)/2.0)/256;
}
sv_player->xv->light_level = lev * 255;