fix up non-shadowmap spot lights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4161 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -1365,7 +1365,6 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
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#ifdef GLQUAKE
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{QR_OPENGL, 110, "rtlight",
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"!!permu BUMP\n"
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"!!permu SPECULAR\n"
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"!!permu SKELETAL\n"
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"!!permu FOG\n"
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"!!cvarf r_glsl_offsetmapping_scale\n"
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@ -1390,7 +1389,8 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
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"#if defined(SPECULAR) || defined(OFFSETMAPPING)\n"
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"varying vec3 eyevector;\n"
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"#endif\n"
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"#if defined(PCF) || defined(CUBEPROJ)\n"
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"#if defined(PCF) || defined(CUBEPROJ) || defined(SPOT)\n"
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"varying vec4 vtexprojcoord;\n"
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"uniform mat4 l_cubematrix;\n"
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"#ifndef SPOT\n"
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