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fix up non-shadowmap spot lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4161 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-12-04 19:39:25 +00:00
parent 95266f8215
commit 2532507afd

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@ -1365,7 +1365,6 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
#ifdef GLQUAKE
{QR_OPENGL, 110, "rtlight",
"!!permu BUMP\n"
"!!permu SPECULAR\n"
"!!permu SKELETAL\n"
"!!permu FOG\n"
"!!cvarf r_glsl_offsetmapping_scale\n"
@ -1390,7 +1389,8 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
"#if defined(SPECULAR) || defined(OFFSETMAPPING)\n"
"varying vec3 eyevector;\n"
"#endif\n"
"#if defined(PCF) || defined(CUBEPROJ)\n"
"#if defined(PCF) || defined(CUBEPROJ) || defined(SPOT)\n"
"varying vec4 vtexprojcoord;\n"
"uniform mat4 l_cubematrix;\n"
"#ifndef SPOT\n"