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Add spriteframe csqc builtin (presumably only useful for freehl/freecs).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5700 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-06-01 01:31:46 +00:00
parent f688882d3e
commit 24267a24ae

View file

@ -863,6 +863,36 @@ static void QCBUILTIN PF_cs_makevectors (pubprogfuncs_t *prinst, struct globalva
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up);
}
static int CS_FindModel(const char *name, int *free)
{
int i;
const char *fixedname;
*free = 0;
if (!name || !*name)
return 0;
fixedname = Mod_FixName(name, csqc_world.worldmodel->publicname);
for (i = 1; i < MAX_CSMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], fixedname))
return -i;
}
for (i = 1; i < MAX_PRECACHE_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static model_t *CSQC_GetModelForIndex(int index)
{
if (index == 0)
@ -872,13 +902,34 @@ static model_t *CSQC_GetModelForIndex(int index)
else if (index < 0 && index > -MAX_CSMODELS)
{
if (!cl.model_csqcprecache[-index])
cl.model_csqcprecache[-index] = Mod_ForName(cl.model_csqcname[-index], MLV_WARN);
cl.model_csqcprecache[-index] = Mod_ForName(Mod_FixName(cl.model_csqcname[-index], csqc_world.worldmodel->publicname), MLV_WARN);
return cl.model_csqcprecache[-index];
}
else
return NULL;
}
static model_t *CSQC_GetModelForName(const char *modelname)
{
int modelindex, freei;
if (!modelname && *modelname)
return NULL; //zomg, no name
modelindex = CS_FindModel(modelname, &freei);
//make sure it has an index.
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
return CSQC_GetModelForIndex(modelindex);
}
static float CSQC_PitchScaleForModelIndex(int index)
{
model_t *mod = CSQC_GetModelForIndex(index);
@ -2381,6 +2432,11 @@ nogameaccess:
r[0] = vid.rotpixelwidth;
r[1] = vid.rotpixelheight;
break;
case VF_PIXELPSCALE:
r[0] = vid.dpi_x;
r[1] = vid.dpi_y;
r[2] = vid.dpi_y/vid.dpi_x; //aspect
break;
default:
Con_DPrintf("GetViewFlag: %i not recognised\n", parametertype);
@ -3103,36 +3159,6 @@ static void QCBUILTIN PF_cs_pointcontents(pubprogfuncs_t *prinst, struct globalv
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
static int CS_FindModel(const char *name, int *free)
{
int i;
const char *fixedname;
*free = 0;
if (!name || !*name)
return 0;
fixedname = Mod_FixName(name, csqc_world.worldmodel->publicname);
for (i = 1; i < MAX_CSMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], fixedname))
return -i;
}
for (i = 1; i < MAX_PRECACHE_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static model_t *csqc_setmodel(pubprogfuncs_t *prinst, csqcedict_t *ent, int modelindex)
{
model_t *model;
@ -3295,6 +3321,65 @@ static void QCBUILTIN PF_cs_ModelnameForIndex(pubprogfuncs_t *prinst, struct glo
else
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
}
static void QCBUILTIN PF_cs_spriteframe(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int frame = G_INT(OFS_PARM1);
float frametime = G_INT(OFS_PARM2);
model_t *mod = NULL;
G_INT(OFS_RETURN) = 0; //default result
mod = CSQC_GetModelForName(modelname);
if (!mod)
return;
if (mod->loadstate == MLS_NOTLOADED) //pull it back in if it was flushed.
Mod_LoadModel(mod, MLV_WARN);
while(mod->loadstate == MLS_LOADING) //wait for it if its still loading.
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod->type != mod_sprite)
return;
{ //okay, its in memory, and its a sprite. actually do what we're here for.
msprite_t *psprite = mod->meshinfo;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, numframes;
float *pintervals, fullinterval;
if ((frame >= psprite->numframes) || (frame < 0))
return;
if (psprite->frames[frame].type == SPR_SINGLE)
pspriteframe = psprite->frames[frame].frameptr;
else if (psprite->frames[frame].type == SPR_ANGLED)
{ //just take frametime as 0-1
int dir = frametime/8;
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[dir&7];
}
else
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
frametime = frametime - ((int)(frametime / fullinterval)) * fullinterval; //make it loop...
for (i=0 ; i<(numframes-1) ; i++)
{
if (pintervals[i] > frametime)
break;
}
pspriteframe = pspritegroup->frames[i];
}
//and let the caller know which model name they should draw with
RETURN_TSTRING(pspriteframe->shader->name);
}
}
void QCBUILTIN PF_cs_setcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
@ -6845,6 +6930,7 @@ static struct {
{"r_readimage", PF_CL_readimage, 0},
{"drawgetimagesize", PF_CL_drawgetimagesize, 318}, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
{"freepic", PF_CL_free_pic, 319}, // #319 void(string name) freepic (EXT_CSQC)
{"spriteframe", PF_cs_spriteframe, 0},
//320
{"drawcharacter", PF_CL_drawcharacter, 320}, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_CL_drawrawstring, 321}, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])