From 15425420ca6aea633c518383f2e852c9c83fea92 Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 12 Mar 2013 23:15:55 +0000 Subject: [PATCH] ------------------------------------------------------------------------ r4240 | acceptthis | 2013-03-08 02:41:51 +0000 (Fri, 08 Mar 2013) | 1 line fix splitscreen viewweapon animation. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4236 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/server/sv_ents.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/server/sv_ents.c b/engine/server/sv_ents.c index be0b4d7ce..79af918fe 100644 --- a/engine/server/sv_ents.c +++ b/engine/server/sv_ents.c @@ -2817,11 +2817,11 @@ void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *cli state->u.q1.velocity[1] = 0; state->u.q1.velocity[2] = 0; - if (client == &svs.clients[state->number-1]) + if ((state->number-1) < (unsigned int)sv.allocated_client_slots && (client == &svs.clients[state->number-1] || client == svs.clients[state->number-1].controller)) state->u.q1.weaponframe = ent->v->weaponframe; else state->u.q1.weaponframe = 0; - if ((state->number-1) < (unsigned short)sv.allocated_client_slots && ent->v->movetype) + if ((state->number-1) < (unsigned int)sv.allocated_client_slots && ent->v->movetype) { client_t *cl = &svs.clients[state->number-1]; if (cl->isindependant)