------------------------------------------------------------------------
r4232 | acceptthis | 2013-02-27 16:21:54 +0000 (Wed, 27 Feb 2013) | 1 line try to be a little more usable. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4228 fc73d0e0-1445-4013-8a0c-d673dee63da5
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c38a4f753c
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1261ad5d2a
1 changed files with 43 additions and 16 deletions
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@ -76,7 +76,7 @@ static string(int fld, float foredit) readfield =
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case 2:
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case 2:
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return vtos(dynamiclight_get(selectedlight, LFIELD_ORIGIN));
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return vtos(dynamiclight_get(selectedlight, LFIELD_ORIGIN));
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case 3:
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case 3:
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return vtos(dynamiclight_get(selectedlight, LFIELD_COLOUR));
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return sprintf("%v", dynamiclight_get(selectedlight, LFIELD_COLOUR));
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case 4:
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case 4:
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return ftos(dynamiclight_get(selectedlight, LFIELD_RADIUS));
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return ftos(dynamiclight_get(selectedlight, LFIELD_RADIUS));
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case 5:
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case 5:
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@ -93,7 +93,7 @@ static string(int fld, float foredit) readfield =
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case 6:
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case 6:
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return ftos(dynamiclight_get(selectedlight, LFIELD_STYLE));
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return ftos(dynamiclight_get(selectedlight, LFIELD_STYLE));
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case 7:
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case 7:
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return vtos(dynamiclight_get(selectedlight, LFIELD_ANGLES));
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return sprintf("%v", dynamiclight_get(selectedlight, LFIELD_ANGLES));
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case 8:
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case 8:
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return ftos(dynamiclight_get(selectedlight, LFIELD_FOV));
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return ftos(dynamiclight_get(selectedlight, LFIELD_FOV));
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case 9:
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case 9:
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@ -180,6 +180,10 @@ void(vector m) editor_lights_overlay =
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m_y = floor((m_y - 32f) / 8f);
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m_y = floor((m_y - 32f) / 8f);
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fldname[NUMLFIELDS+2] = strcat("realtime world: ", cvar("r_shadow_realtime_world")?"on":"off");
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fldname[NUMLFIELDS+3] = strcat("realtime dlight: ", cvar("r_shadow_realtime_dynamic")?"on":"off");
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for (i = 1f; i <= NUMLFIELDS; i++)
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for (i = 1f; i <= NUMLFIELDS; i++)
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{
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{
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if (editfield == i)
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if (editfield == i)
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@ -230,11 +234,11 @@ void(vector m) editor_lights_overlay =
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{
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{
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "+/- change selected light\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "+/- change selected light\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "mouse also selects lights\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "mouse also selects lights\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "m moves the light to the crosshair\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "m moves the light to the cursor\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "i inserts new light\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "i inserts new light\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "@ changes the light's radius\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "@ sets the light's radius to the cursor\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "# changes the light's shadow flag\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "# changes the light's shadow flag\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "p points the light to aim at the crosshair\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "p points the light to aim at the cursor\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "[ and ] move the light towards/away from indicated plane\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "[ and ] move the light towards/away from indicated plane\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "don't forget to save\n", '8 8 0', '1 1 1', 1); i+=1i;
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drawrawstring('0 32 0' + '0 8 0' * (float)i, "don't forget to save\n", '8 8 0', '1 1 1', 1); i+=1i;
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}
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}
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@ -370,20 +374,43 @@ float(float keyc, float unic, vector m) editor_lights_key =
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}
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}
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else if (unic == 'i' || unic == 'I')
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else if (unic == 'i' || unic == 'I')
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{
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{
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float oldl = selectedlight;
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for (selectedlight = 32; ; selectedlight++)
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for (selectedlight = 32; ; selectedlight++)
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{
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{
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if (!(float)dynamiclight_get(selectedlight, LFIELD_RADIUS))
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if (!(float)dynamiclight_get(selectedlight, LFIELD_RADIUS))
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{
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{
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/*reset the light's properties*/
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if (oldl >= 32 && (!((float)dynamiclight_get(selectedlight, LFIELD_RADIUS) > 50)))
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dynamiclight_set(selectedlight, LFIELD_RADIUS, 300);
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{
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dynamiclight_set(selectedlight, LFIELD_COLOUR, '1 1 1');
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/*dupe the current light*/
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dynamiclight_set(selectedlight, LFIELD_FOV, 0);
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dynamiclight_set(selectedlight, LFIELD_RADIUS, dynamiclight_get(oldl, LFIELD_RADIUS));
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dynamiclight_set(selectedlight, LFIELD_STYLE, 0);
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dynamiclight_set(selectedlight, LFIELD_COLOUR, dynamiclight_get(oldl, LFIELD_COLOUR));
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dynamiclight_set(selectedlight, LFIELD_ANGLES, '0 0 0');
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dynamiclight_set(selectedlight, LFIELD_FOV, dynamiclight_get(oldl, LFIELD_FOV));
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dynamiclight_set(selectedlight, LFIELD_FLAGS, LFLAG_REALTIMEMODE);
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dynamiclight_set(selectedlight, LFIELD_STYLE, dynamiclight_get(oldl, LFIELD_STYLE));
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dynamiclight_set(selectedlight, LFIELD_AMBIENTSCALE, autocvar_r_editlights_import_ambient);
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dynamiclight_set(selectedlight, LFIELD_ANGLES, dynamiclight_get(oldl, LFIELD_ANGLES));
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dynamiclight_set(selectedlight, LFIELD_DIFFUSESCALE, autocvar_r_editlights_import_diffuse);
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dynamiclight_set(selectedlight, LFIELD_FLAGS, dynamiclight_get(oldl, LFIELD_FLAGS));
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dynamiclight_set(selectedlight, LFIELD_SPECULARSCALE, autocvar_r_editlights_import_specular);
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dynamiclight_set(selectedlight, LFIELD_AMBIENTSCALE, dynamiclight_get(oldl, LFIELD_AMBIENTSCALE));
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dynamiclight_set(selectedlight, LFIELD_DIFFUSESCALE, dynamiclight_get(oldl, LFIELD_DIFFUSESCALE));
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dynamiclight_set(selectedlight, LFIELD_SPECULARSCALE, dynamiclight_get(oldl, LFIELD_SPECULARSCALE));
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dynamiclight_set(selectedlight, LFIELD_CUBEMAPNAME, dynamiclight_get(oldl, LFIELD_CUBEMAPNAME));
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dynamiclight_set(selectedlight, LFIELD_CORONA, dynamiclight_get(oldl, LFIELD_CORONA));
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dynamiclight_set(selectedlight, LFIELD_CORONASCALE, dynamiclight_get(oldl, LFIELD_CORONASCALE));
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}
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else
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{
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/*reset the light's properties*/
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dynamiclight_set(selectedlight, LFIELD_RADIUS, 300);
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dynamiclight_set(selectedlight, LFIELD_COLOUR, '1 1 1');
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dynamiclight_set(selectedlight, LFIELD_FOV, 0);
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dynamiclight_set(selectedlight, LFIELD_STYLE, 0);
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dynamiclight_set(selectedlight, LFIELD_ANGLES, '0 0 0');
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dynamiclight_set(selectedlight, LFIELD_FLAGS, LFLAG_REALTIMEMODE);
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dynamiclight_set(selectedlight, LFIELD_AMBIENTSCALE, autocvar_r_editlights_import_ambient);
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dynamiclight_set(selectedlight, LFIELD_DIFFUSESCALE, autocvar_r_editlights_import_diffuse);
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dynamiclight_set(selectedlight, LFIELD_SPECULARSCALE, autocvar_r_editlights_import_specular);
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dynamiclight_set(selectedlight, LFIELD_CUBEMAPNAME, "");
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dynamiclight_set(selectedlight, LFIELD_CORONA, 0);
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dynamiclight_set(selectedlight, LFIELD_CORONASCALE, 1);
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}
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/*place it at the pointed location*/
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/*place it at the pointed location*/
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traceline(o, t, TRUE, world);
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traceline(o, t, TRUE, world);
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@ -424,7 +451,7 @@ float(float keyc, float unic, vector m) editor_lights_key =
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dynamiclight_set(selectedlight, LFIELD_RADIUS, dynamiclight_get(selectedlight, LFIELD_RADIUS) - 15);
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dynamiclight_set(selectedlight, LFIELD_RADIUS, dynamiclight_get(selectedlight, LFIELD_RADIUS) - 15);
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else if (unic == '}')
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else if (unic == '}')
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dynamiclight_set(selectedlight, LFIELD_RADIUS, dynamiclight_get(selectedlight, LFIELD_RADIUS) + 15);
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dynamiclight_set(selectedlight, LFIELD_RADIUS, dynamiclight_get(selectedlight, LFIELD_RADIUS) + 15);
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else if (unic == 127)
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else if (keyc == 127)
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dynamiclight_set(selectedlight, LFIELD_RADIUS, 0);
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dynamiclight_set(selectedlight, LFIELD_RADIUS, 0);
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else
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else
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return FALSE;
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return FALSE;
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