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Made fog a little more resliliant to distance.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@384 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-10-28 07:12:13 +00:00
parent f1c3a20eef
commit 10ad1bbade

View file

@ -619,8 +619,6 @@ void GL_InitFogTexture (void)
t = (float)(sqrt( tx ) * 255.0); t = (float)(sqrt( tx ) * 255.0);
data[x+y*FOG_TEXTURE_WIDTH] = (qbyte)(min( t, 255.0f )); data[x+y*FOG_TEXTURE_WIDTH] = (qbyte)(min( t, 255.0f ));
} }
data[y] = 0;
} }
r_fogtexture = texture_extension_number++; r_fogtexture = texture_extension_number++;
@ -629,9 +627,9 @@ void GL_InitFogTexture (void)
qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
qglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); qglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
qglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); qglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} }
#endif #endif
/* /*